We had another round of Mud & Blood powered Russian Civil War action this afternoon, with a White composite platoon under a very dynamic officer meeting a spread-out Red platoon on the outskirts of a South Russian village and defeating them fairly soundly.
Once again Stout Hearts & Iron Troopers was our starting point, this time Scenario Seven, A Baptism At Bleid, which is a German-vs-French encounter battle, with the French unit resting in a farmyard, more French off-table down the road, and the Germans coming on cautiously as everyone advances into Belgium in 1914. The scenario also has the whole table covered in thick mist, so spotting is considerably more difficult.
We swapped in White Russians for Germans and a Red Guard platoon for the French and went at it. Due to lack of painted figures we had about half the troop density the scenario calls for, but it was still a fun game and really showed the power of a high-Status Big Man in M&B. The Whites had the energetic Capt. Rumelski, Status IV, leading their composite platoon, plus Dynamic Leader (bonus Big Man moves) and Heroic Leader (one heroic act per game by a Big Man) cards in the deck. While the Whites had some initial trouble getting their platoon moving, once they got going they never stopped, and comprehensively shattered the Reds before the Red reinforcements could get onto the table to help out.
I was commanding the Reds, and really being too aggressive for the quality and quantity of troops I had available. I also launched one unsupported and unwise assault just because we hadn’t yet seen the M&B close combat rules in action yet. Now that we have, I won’t be doing that again… I badly damaged one White section, but utterly destroyed my largest rifle section doing so. Close combat in M&B is indeed decisive and bloody!
There’s still more Russians on my painting table, both Reds & Whites, and I’m looking forward to getting them into the game!