“If you go into the woods tomorrow,
You’re in for a HUGE surprise…”
In early April 2002 there was a very good discussion of alien, generally hostile plants on GZG-L. I thought the results were too good to just languish in the archives, so I’ve collected and HTMLed the emails. Original credit goes to the authors of the emails; all I’ve done is collect them here and do some very minor editing – spellchecking & HTML formating only.
Continue reading The Woods Tomorrow: Dangerous Flora in SG2
‘We Believe A Xenomorph May Be Involved…’
Rules for Ripley’s Nightmares in Stargrunt II.
Written by Brian Burger, June 2001
The aliens of the ‘Alien’ movie series are many people’s favourite nasty bugs; this is an attempt to portray them in Ground Zero Games’ Stargrunt II.
General: The aliens are best played by a referee, with players taking the roles of terrorized colonists and/or hapless Marines. To get the right feel, the playing area should be very tight, either the corridors and ducts of a base or building, or a heavily urbanized zone; any playing area should have lots of hiding places, nooks and crannies for slavering alien beasties to hide in.
Continue reading Stargrunt II Xenomorphs (Aliens aliens!)
Industrial Accidents in Stargrunt II
The Dangers of Firefights Near Explosive, Hazardous, Poisonous or Flammable Materials!
Written by Brian Burger, June 2001.
If a squad’s target during a fire action is sheltering on or behind, or within 3″ of any designated structure, consult the following tables immediately after the squad’s fire die have been rolled:
Continue reading Stargrunt II House Rules 2
Semi-Autonomous Combat System (SACS)
Fixed (sentry guns a la ‘Aliens’ movie) or Mobile (mini-tanks a la ‘X-Com’ computer game). (F-SACS or M-SACS)
Continue reading Stargrunt II House Rules, Part I