Back in June, roughly 20,000 years ago in the Early COVID Summer Era, I built a stone portal/archway/summoning gate thing, showed off photos of it all unpainted and pink, and then never got another photo of it up on the blog! The paintjob was pretty similar to the standing stone I’d done a week or so prior, in any case.
This week I pulled both those pieces out and finally did the base detailing so they fit better with the rest of my fantasy terrain, which has a wild, fecund, lush Summer Realm feel to it, even before you start noticing the giant mushrooms!
I’ve just ordered a top up of flowers and grasses from Rain City Hobbies over in Vancouver; they do a bunch of different grasses and flower tufts in a nice variety of colours and I always like having a relatively-local source for this stuff! One of these days I might need to put an order in for some of the really weird alien grass colours Bad Squiddo stocks to add that extra touch of strange to my fantasy table!
As for the stuff in the background of the photo above, stay tuned, I have more weird fantasy terrain posts coming soon!
If you’re going to do fantasy battles, why restrict yourself to normal-looking trees and such? If you want to fight a battle in a pine forest, go do Romans vs Germanics or WW2 Ardennes or something. For fantasy, we should have properly fantastical terrain!
I don’t have a 3d printer but Corey does, so I pay him in beer and snark and (when his tempermental 3d printer cooperates) get 3d printed nifty things back from him.
Using a couple of junk CDs (best scenery bases ever!) I put together this trio of fungal thickets to add proper fantastical flavour to our fantasty skirmish games.
These thickets use half a dozen big 3d printed mushrooms from the FR&P KS and a bunch of resin and 3d printed smaller mushrooms from Dark Fantastic. Scraps of cork board about 1/4″ thick add some height here and there, and sand, flock, and lots and lots of flower tufts finish them off.
The tree-dudes are Reaper Saporlings, available in a batch of nine, as a single, or in Bones plastic. They’re about human sized and great figures. They’re going to star as zombie stand-ins in a fantasy pulp game sometime soon, and will no doubt find other roles to play in future games.
I have the Doomcap Deeps bundle from Dark Fantastic all painted up in the same bright colour blending scheme as these mushrooms, and I’ll get some decent photos of them soon for that longer review post I hinted at at the start of this post.
Stay well in our second wave of COVID world, stay safe, and try to get some gaming in if you are able. If we isolate now, it is so that there isn’t a gap on the other side of the gaming table when we do gather again in safety.
No posts for a month? Sorry! The irony is that I’ve been gaming more regularly than ever, as our little COVID-compliant pod of gamers are now meeting every Monday daytime (all three of us are on reduced work hours, again due to COVID…) and on Thursday evenings due to my lovely wife’s heartfelt desire to kick me out of the house every so often.
We have gotten into Gaslands, and been running through the Perilous Island campaign for Pulp Alley with a fantasy flavour to it instead of the classic early 20th C pulp we’ve done in the past.
Anyway, I’m going to try to get back to August’s regular blogging schedule, or something like it. I spent September and most of October gaming but hardly doing any painting or scenery building, and have now painted or built more stuff in the past week than in the previous two months!
Decided to crank out another piece of fantasy terrain this weekend. I’d been thinking of gateways, portals, and fantastic archways off and on for a while, after someone shared this rather cool garden gate on one of the Facebook terrain groups.
I decided on a CD-sized base, because why break good habits, and wanted the portal gate to be solid enough to block line of sight, with a raised platform that can hold several 25mm based figures or one monster on a 40mm base.
The whole thing is made up of dense pink insulation styrofoam, cut with a knife and textured with a ball of crumpled tinfoil. There wasn’t a lot of planning, just repeated test fittings with various figures like the Reaper demon hound above to make sure figures (and fingers) would fit.
Assembling the arch took a few hours, most of it working fairly casually with a beer to one side of my workbench. I used hot glue for speed, and there’s a partial toothpick holding each stone to the one below it so the whole thing is solid and should be gamer-proof. The top of the arch is about 6″ above table height and flat enough to put a 25mm base on, just for fun.
Except for checking clearance on the demon dog and a couple of bigger figures as the arch went up I didn’t do a lot more planning or measuring, just cut and shaped stones that looked like they’d fit.
The big keystone at the top of the arch started as a random roughly triangular foam offcut and I shaped and textured it early, then fit the last few stones at the top of the arch to make the keystone sit where I wanted it.
I think for painting I’ll basecoat the archway in white instead of my usual black, then start painting the stones with a heavy drybrush of black so the deep grooves between the stones stay white, possibly with a blue or green wash over them to make it look like magical energy is flowing through this thing, holding it together and powering whatever arcane process the archway contains. The base will probably get the normal black basecoat and then the same drybrushing up for texture.
Painting in the next few days, anyway, as we’re doing a stat holiday game this coming Wednesday (not like there’s going to be any big Canada Day celebrations to go to, right?) and I’d like to get this one the table then. Stay well, stay safe, and stay sane.
Nice simple bit of terrain I recently cranked out. I realized that the mushroom ring I built recently was nowhere near gamer-proof; it started shedding mushrooms as soon as it left my workbench so I popped the mushrooms off to rebuild the whole thing in such a way as to let me pin the mushrooms to the base with wire. More on that later, but this left me with a flocked and decorated CD base with nothing on it and it seemed a shame to waste it.
I took a scrap of 2″ thick pink styrofoam insulation, sliced off a piece about two inches wide, and craved bits off until it looks about right for a tall thin standing stone or monolith. Then I took a ball of tinfoil and rolled it all over the piece, which gives a really nice random stone texture. I put a few cracks and lines in with a pencil then rolled the tinfoil over those marks again, then glued the monolith into the centre of the CD with a healthy blob of hot glue.
Unfortunately I didn’t get a single photo of this piece during assembly or basecoating, but it got my usual mix of black paint and white glue as a basecoat, then once that was dry (overnight) it got drybrushed up with dark grey, pale grey, tan, light blue, more lighter grey, and finally white. The pale blue is subtle but makes the piece really pop, and I’ll definitely be using that on more stonework in the future.
Finally, I highlighted all the edges with pure white. It doesn’t show up all that well in the photos I’ve gotten so far, but in person that final step really makes the edges pop and makes the piece look bigger. After that it was just a bit of extra flock around the base of the stone and to cover the spots where mushrooms had originally been glued down.
The Rebuilt Mushroom Ring
As for the mushrooms, I took a scrap of 3mm plastic board, carved and sanded it so it fit onto a new CD, hot glued it down solidly, then marked out a circle and drilled a bunch of holes with a tiny drill bit. Those got overlength pieces of paperclip wire stuck into them with superglue. The wire was trimmed short after the glue had cured, and then mushrooms with holes drilled into the bottoms of their stems were superglued on.
The lovely Bad Squiddo mushrooms got glued down (some got repainted beforehand, because I’ve just gotten some new shades of green paint, so why not?) and then the whole thing got my usual turf mix and will eventually get some flowers and other tufts to finish decorating it.
My Turf Mix
I had someone over on Lead Adventure Forum ask about my turf mix. It’s not an exact mix and has been changing gently over the years, but the base is Woodland Scenics mixed fine turf, with WS dark and medium green fine and coarse turf, some Games Workshop summer grass flock, and at least a couple random brands and colours I’m forgetting about in there.
That mix lives in a big 1 litre margarine tub that’s large enough to comfortably put an entire CD-sized terrain base in. For these pieces with fairly wild heavy turf on them I’ll leave the entire base in the turf mix for at least an hour or so before removing it and shaking excess back into the tub, to give a nice heavy scruffy layer of grass. For more manicured lawn-like grass, I’ll take the piece out of the tub right away and shake it off back into the tub, leaving a much shallower layer of turf.
Rummaging through one of my boxes of random figures last week (as one does…) I came across one of the random Reaper fantasy figures I’d picked up on clearance over the years, the massive wolf-like Warg. No modern Bones resin-plastic lightweight here, this is a solid pewter beast nearly as big as a 28mm horse!
The base was assembled from three pennies and a bunch of Milliput, the warg got primed, and then it went into storage sometime in early 2014 (when the first paragraph above was written…) until just after New Years 2020, when I said to myself, as I was painting other demon dogs and werewolves, “Self, don’t you have a massive great pewter warg somewhere, bought many years ago?”, and after more rummaging in more boxes of miniatures than I’d like to admit to, the warg saw the painting bench for the first time in six years or so, and it was good.
The thing is even bigger than I remembered it being, over head high at the shoulder next to a similarly based 28mm figure and taller and bulkier than a warhorse. The base is roughly 20mm wide and 45mm long, and muzzle and tail stick out over both ends.
Looking forward to seeing this guy loping across the playing field, eating people and stealing souls, or perhaps the other way around! You never know with demonic canines…
Locally our COVID-19 situation is such that we’re allowed to expand our pandemic pods slightly starting a few weeks ago, so myself, my brother Corey, and our friend Sean decided to do the pod thing so we could get some gaming in. Turns out it takes a goddamn global pandemic to get me back to regular weekly games, so that’s a thing.
I own the Frostgrave rulebook in actual physical dead tree format, and we were all able to grab ebook/PDF editions while Osprey was doing their giveaway a month or so ago, and all three of us own enough random figures to put together usable Frostgrave bands, so we set off!
I’m currently using my 17th C English Civil War figures kitbashed with Frostgrave plastics to make a couple of wizard figures (last seen in bare plastic here), Corey is running Reaper mouslings, and Sean has GW Age of Sigmar ladies with big, big hammers. They’re so large we’ve decided they’re actually ogres or half-ogres.
We’re also ignoring the “frost” part of the Frostgrave setting, opting instead for overgrown forest stuff because that suits our existing terrain better. Hence “Forestgrave” instead of “Frostgrave”, then!
Today was our second game, and Corey came out ahead on experience with his wizard/apprentice pair getting more spells successfully cast than Sean and I managed combined. We ran the Ruined Keep scenario, with the four teleporter discs around the table. There was no teleporter action at all for the first half of the game, and then suddenly everyone was doing the teleport trot. I think all three of our wizards wound up with the extra experience points for taking a teleporter ride, actually.
We’ve decided that for next week’s game we are all going to roll up new wizard bands; now that we’ve had two games we’re all realizing there’s things we’d do differently for both warband composition and spell selection, and we want the chance to explore new setups especially among the huge list of spells available in Frostgrave.
We’ve got some new scenery on the way, too, with Corey working on more ruin pieces and hopefully getting his cranky 3d printer functional again. I want to start building some ruined towers for the Silent Tower scenario, but need to clear at least some of the current painting and building stuff out of the way first!
We had our first game of Frostgrave last night, for which I used a few of my 17th C/ECW figures, because why not? As usual, I managed not to get a single photograph during the game.
I’ve decided to go with a “Greengrave/Forestgrave” theme instead of the default Frost- part of Frostgrave, so that we can keep using our current scenery rather than starting from scratch with winter stuff.
One of the FG scenarios calls for a quartet of 2″ teleportation discs set up around the board, so I decided to whip those up today. The discs themselves are pink styrofoam, based on scraps of plastic card. Quick and easy scenery, a few hours from start to the current state shown here. They could well serve all sorts of purposes aside from just teleportation discs, and I’m sure they will.
The other piece I created today started with the resin mushrooms from Bad Squiddo games I got a few weeks ago. I’ve been painting them up whenever I have leftover paint, got them finished today while waiting for the discs above to dry, and decided to put together a really, really gnarly fairy ring that, even more so than most others, you really do not want to enter. That’s a 28mm Frostgrave witch on a 25mm base behind the fairy ring; most of the mushrooms/toadstools are at least waist high on a human.
This might feature as some sort of marker in a game eventually, but for now it’s just some colourful scatter terrain to fill in a blank spot on the table and possibly worry players!
We enjoyed our single game of Frostgrave so far, and I’ll try to get a couple of photos tomorrow while we also try to get fewer rules wrong on our second outing!
The firelocks are leftovers from the Warlord Games Firelock Storming Party; each figure in that set comes with two complete sets of arms + firelock so you wind up with lots of extra guns.
The gnolls are wider across the shoulders than the Warlord humans, and have longer arms, so I cut at the wrists and re-glued.
I’ve now assembled all five gnolls. The leftmost gnoll has a Warlord cavalry sword in one hand, and a cavalry carbine in the other; next is a gnoll with a firelock and an infantry sword at his hip; the middle gnoll is build straight from North Star parts, waving his massive ancestral sword overhead (that might get trimmed down a bit, it really is over the top massive…); fourth along is another firelock gnoll, and finally on the far right a gnoll who’s going to get yelled at by his sergeant for carrying his firelock in such a sloppy way while advancing with a large dagger in his other hand.
I might yet buy an entire box of these guys and do up more units, but for now they’re a fun gunpowder fantasy addition to a game. In Pikeman’s Lament terms they’d either be a Forlorn Hope or Clansmen, depending on your opinion of their actual quality, or possibly Commanded Shot given the generally high level of equipment they’re carrying. In the “English Civil War + magic” game universe I’m slowly developing I suspect gnoll troops occupy the same sort of niche as Irish troops seem to have, being treated as semi-disposable shock troops for the most part.
I’ve got a bunch of work with greenstuff on these guys before they’re going to be ready for painting, but given the current lockdown/physical distancing requirements of our global pandemic situation I don’t suppose there’s any hurry to get them onto the table.
Stay home, stay safe, stay healthy, stay sane, and try to get some hobby time in as your stress levels allow!
Way back in December 2018 on Twitter, Bears Head Miniatures showed off pictures of their new Beholder-alike floating eye beastie, Narthoks the Excellent. I made an offhand comment of, “With that expression, somehow I see him as the wholly unexpected barkeep behind a very strange bar somewhere, towel draped over one tentacle, goblets and beer mugs in the other tentacles…”
…and naturally I had to join their Kickstarter, even though I had no particular use then or now for a Beholder, in bartender guise or otherwise! (is a bartending Beholder actually a Beerholder? A Barholder?)
So what did I get for my offhand comment? Narthoks is a big chap, roughly 2 and a half inches across at the tentacles and about 2 inches tall from bottom of tentacles to top of head/topmost eyeball. Taller than that once he’s on his flying base, of course. He’s got a towel and glass in his frontmost tentacles, a cocktail shaker in his right-hand tentacles, and a bottle and glass in the left. All the bar-ware is scaled to Narthoks, which means the glasses and shaker are the size of barrels from a human viewpoint!
The figure is resin and nicely cast, with only a bit of cleanup along seams and some casting flash. He’s in two parts, tentacles and base/neck (?) and then head, and while the seam between them has more gaps than I’d normally like to see, the textured nature of his skin makes disguising this seam easy once you break out the greenstuff.
Narthoks’ underside is various shades of bright blue, his topside is mostly Imperial Purple, shaded down with Nightshade Purple and highlighted with Amethyst Purple. The eyeballs were painted Pure White then glazed with a variety of yellows, reds, and oranges.
Final highlights on Narthoks’ body were a mix of Amethyst Purple, Pure White, and glaze medium, 1:1:1; this is most visible on the eyelids and on the bits just above the “horns” along each side of the body. The eyeballs have all had a coat of gloss medium, although as I haven’t given the whole miniature the usual coat or three of protective matte varnish, this gloss will have to be redone in due course. Ah well.
Narthoks comes with a standard clear plastic flying base; I ran a length of paper clip wire up into him for a painting handle and to help pin the two halves of his body together. I’ll trim that short and slot it into the post of the flying base, but I might replace the clear plastic base with something more bar-like, either flagstones or a wood floor. I’m actually tempted to get a small display dome for Narthoks and put him on one corner of my home bar cabinet as a mascot of sorts, as I currently have absolutely no actual gaming-related use for this awesome figure!