Gates for Gaslands Racing, Part One

The Death Race scenario for Gaslands calls for at least three or four gates, for start/finish line (which might not be the same gate) and a couple along the course. We’ve been using various random scenery bits, which works fine, but proper gates have been a obvious piece of scenery I wanted to make.

The scrap metal look worked well for the jumps I made last year, so it was the asthetic I followed for the gates as well. I decided to do freestanding gate pillars, essentially, with no permanent overhead horizontal pieces but with the vertical construction to allow modular overhead gantries to slot in if desired.

To keep the tall gate posts ballasted I started with solid 1 1/4″ washers from the stash, then sank the main vertical beams for each into a footing of styrene plastic filled with Milliput epoxy putty, which dries rock hard. Because it’s a fast technique and super cheap, I filled the lower levels of the foundation footings with crumpled tinfoil tacked in place with superglue, then put a layer of Milliput over that.

Early in construction, tinfoil filler visible in the footings. The three course gates are on the left, and rightmost is the start line, which is more substantial. Click for larger.

I used a couple of different methods to construct the footings; roughly circular lengths of corrugated sheet styrene were fast and easy but I really like how the vertically-embedded heavy pipe (styrene tube) came out.

This entire project was done from the Ancient Stash of Doom; I’m pretty sure some of these random girder pieces date back to the family model railroad we had in the early 1990s when I was in junior high. The dark grey plastic is all Plastruct; all the white plastic is Evergreen Plastics. There’s three or four sizes and styles of girder, a couple sizes of tube, and sheet styrene in at least four thicknesses and styles.

Beyond making sure all the main vertical beams were roughly the same length (about 4 inches) I did very little planning ahead. Each pair of gate pieces is in roughly the same style… more or less. After making sure the main vertical beams were solidly anchored to the washers, I filled in the rest of the structure from whatever sheet and beam bits were handy and looked the part.

Left, the Start Gates, with an elevated box for race officials, announcers, media, etc. I’ve decided that the “pipe” gates are Gate One, for no particular reason. Click for larger.
Gates Two and Three, basically finished and awaiting primer. Click for larger.
The backs of Gates Two and Three. The scrap-built girder structures are actually fairly solid now! Click for larger.
The backs/sides of the Start Line Gate and Gate One. Gate One has by far the simplest struture, but I really like how it turned out and if we need more gates will definitely be copying the basic design. Click for larger.

Gates One, Two, and Three are basically done, structurally, although I might yet put more details (floodlights, maybe loudspeakers) on them, and the plan for all three is to get Corey to 3d print lettering for “GATE” and then add the gate number in sheet styrene like they were cut out of sheet metal.

The Start Line Gate is still undergoing detailing. There’s ladders to get the crew up into the announcer’s cab, and I’ll be covering the sides and back with some solid metal sheet and a bunch of mesh – you can see the first piece of that on the offside Start Gate pillar, second from left above. The ladders are scratchbuilt from very thin strips of styrene; I’d have used HO scale plastic ladders but my awesome local hobby shop was out of stock.

The Start Gate is also going to get a fairly substantial horizontal gantry spanning the course between the two pillars. It’ll have floodlights, speakers, and a 3d printed “Esquimalt Thunderdome” sign on it, or will when Corey coaxes his 3d printer back to life. I’ve got some very cool openwork styrene girders to form the main central part of that gantry.

The main vertical part of the Start Line Gate, with partially constructed announcer’s cab. This photo was mostly taken to show off the scratchbuilt ladders, which came out really well. Click for larger.

More on these gates soon, and in the meantime stay safe, everyone.

First Three Gaslands Cars Finished

Finished up my first three cars for Gaslands over the weekend, the two Barracudas and an Impala last seen in grey primer a little while ago.

Basecoat on all three cars; the black stripe on Vlad was done as part of the basecoat with glaze medium. Click for larger.

Car One: Vlad the Impala

The big red and black car is an Impala, so naturally it has to be called Vlad in the long tradition of ancient dumb car jokes. The bulldozer blade ram plate, exhaust pipes, ring mount gunner, and rear slab spoiler are all off the North Star accessories sprue; the bar armour on the windows is thin styrene plastic strip. I might yet freehand the car’s name on the top of the spoiler, but it’ll thunder around the track quite handsomely without it for now.

Car Two: the blue Barracuda

This one seems to have accidentally turned into a Spaff Maureen landsplatter or whatever they’re called, never having played any 40K myself. It’ll be nice and clear which direction to point toward the finish line, anyway! Sheet armour over the windows is sheet styrene scrap; the air scoop, gun, and minedropper are North Star accessories.

Car Three: The Purple People Eater (Barracuda)

The second Barracuda is wrapped up in some extra bar armour with a pair of machine guns bolted to the hood. Guns again from North Star, bar armour bits from scrap styrene. Over the purple paint it has neon green skulls on the trunk and both doors, with some flames alongside the gun on the hood.

A Few Extra Shots

Just a few extra beauty shots for fun!

Both Barracudas heading up the jump. You can see the passenger door skull on the side of the Purple People Eater. Click for larger.
Tight starting grid, or parked up waiting for the mayhem to start! Click for larger.

My next project is going to be a set of gates for Gaslands race events; I’ve got a big stash of random plastic tubing, girders, and such that’ll make three or four gates to lay out race courses.

Cars for Gaslands

We’ve had a couple more Gaslands-by-webcam sessions since Corey wrote up his how-to and that’s inspired me to finally get the first few cars built up properly.

I’d primed and painted these cars months ago and they probably even appear in a few of our game photos, but I’d rushed the painting so the primer was scratching off far too easily, and I really hadn’t done much conversion.

I dropped the metal car bodies back in Simple Green to reset them to bare metal, then set about properly converting them into post-apoc Gaslands armed cars! Some time ago we’d done a group order to North Star for a bunch of their Instruments of Carnage plastic accessory sprues and those plus bits of plasticard from my parts box has gotten me three armed, up-armoured cars, all Gaslands Refuelled legal designs.

Vlad the Impala in progress. The huge absurd exhaust stacks, bulldozer blade ram, pintle mount gunner, and sheet metal spoiler are all from the North Star accessories. Click for larger.

The first and largest of the three cars is Vlad the Impala, with a turreted MG or HMG, ram plate salvaged from a bulldozer blade, huge exhaust stacks coming directly off the engine block, and “spoiler” on the back hacked from a piece of sheet metal. The windows also got barred off with plastic strips.

The school of Barracudas. Dual MG/HMG on the left and in-progress bar armour over the windows; the right hand ‘Cuda has an air scoop, single front HMG, a rear dropped weapon (not yet fitted), and sheet metal over the front and rear windows.

The two Barracudas are slightly smaller. One of them got an air scoop on the hood, a single HMG mounted alongside, sheet metal on the windows, and a dropped weapon (usually mines) off the back. Barracuda 2 got metal bar armour over the windows and reinforcing the front and back of the car, and a pair of MGs or HMGs on the hood.

Vlad the Impala all primed and ready for paint, with the bar armour over the front window nicely visible. I scarred up the ram plate with files, an Xacto knife, and a tiny drillbit a little bit, because it’s such a prominent feature of the car. The exhaust stacks stick up so high as to get in the way of the gun mount, but Rule of Cool prevails so I’m sure the gunner can work around that little detail. Click for larger.
All three cars all ranked up ready for painting. Click for larger.

I’m pretty sure that one reason I had trouble getting paint to stick to the metal toy car bodies the first time I tried painting these cars was because I rushed off to paint before the primer coat had properly cured, so I’m going to put this trio aside for a couple of days to give the primer a chance to really properly dry and cure.

Rear quarter view of all three cars. Very pleased with all three of them, and looking forward to getting paint on them soon! Click for larger.

I haven’t actually finalized a paint scheme for any of them, although I suspect Vlad the Impala will wind up red and black, with one of the Barracudas mostly purple and the other blue, just because. There are driver figures on the North Star sprues, but with all the window armour none of the driver seats are particularly visible, so I think I’ll save them for other projects with more visible crew positions.

Given that our current COVID restrictions are running until at least mid-February at this point, I am probably going to finish all three of these and then drop them off at Corey’s place, along with the jumps and other terrain I finished late last year so they can appear in our webcam games as lockdown drags on!

2020 In Review

Well, that was quite a year, wasn’t it?

No conventions, no in-person gaming at all for a good part of the year thanks to our local COVID precautions, and yet things still got painted, finished, and even played with.

Before COVID (Remember That?)

village
Low over the coastline, approaching the village. Click for larger.

We started the year damp and cold off the 1/1200 coasts of England with a lot of naval gaming and scenery for that, then we were briefly visited by a very strange bartender indeed and got a few games of tiny ships done in-person.

narthoks finished, front
Narthoks all finished except for basing. Go on, tell the bartender your troubles! Click for larger.

The Weird Begins…

March was when it all went weird. The high point of my own gaming year, Trumpeter Salute over in Vancouver, was cancelled on less than two weeks notice, work-from-home started abruptly, and all sorts of other things went very, very sideways. I did spend some of the money I’d have ordinarily have spent on other things on orders from Bad Squiddo and Forge of Ice, two tiny one-person companies I’ve been meaning to order from for many years now, so that part was nice, but the fact that March/April/May 2020 have fewer blog entries here, combined, than I made in January indicates how off-kilter everything was!

The end of May did see the modification of our local COVID restrictions so that we could have “pods” of up to six or so people, so my brother and a friend resumed gaming most Sundays, starting up a Frostgrave campaign that eventually morphed into a fantasy-flavoured Pulp Alley campaign.

start of game
Start of the game. My chaps centre foreground, Sean’s ogre ladies top left, Corey’s mousling bravos top right. Click for larger.

COVID Bubble Gaming

June and July saw something like a normal posting pace resume here as I cranked out a bunch of fun quick fantasy scenery to add to our Forestgrave tables including a standing stone and a big tree. There were also a few impossibly tiny planes as a diversion from fantasy!

Tiny, tiny 1/1200 RAF and Luftwaffe airplanes to trouble boats not quite as tiny.

August saw a return to naval stuff and small scale scenery, and September saw the arrival of Gaslands on the scene, which has provided much pandemic diversion since!

Mad mushroom jungles for properly fantastical fantasy gaming!

The Bubble Bursts…

The last quarter of 2020 saw tightening of our local COVID restrictions and the end of even limited in-person gaming, but before that we did get to see some mad mushroom jungle terrain and some other weird fantasy terrain before we finally turned to that most 2020 of communication solutions, online webcam conferencing, for a Gaslands gaming fix.

Gaslands by webcam, via OBS and Discord.

So, that was our 2020 here at the Warbard! A weird, stressful, very strange year but here’s hoping that sometime before the end of 2021 we’re back to in-person gaming, conventions, and something vaguely like pre-pandemic normality.

In the meantime, wear a mask, keep an eye on how soon you can get your COVID vaccine, try to get some hobby time in if your situation allows, and stay safe. Happy New Year, I guess!