A few days into January I had a fall that destroyed my glasses and injured my shoulder, both of which combined to cut down the amount of time I was able to spend on the computer. The upside of this, as I still needed something to do, was that I started a random construction project and completed it in about three weeks. (glasses have been replaced and shoulder is nicely on the mend, too)
Over the Christmas holidays I had painted up an entire village of really cool Toadstool Brownies from Fenris Games (they’ll get their own post soon) so I decided to trash bash a multi-story tower for them to cause trouble from, a sort of weird fantasy cross between a fortified tower house and a tenement apartment building.
I started with a medium size paper coffee cup from a widely available but deeply mediocre coffee chain, glued that to a scrap of 1/8th PVC sheet a bit bigger than my hand, then started adding details with scrap cardstock, wood coffee stir sticks, bits of styrofoam, paper, and Milliput.
This hasn’t actually graced a table yet, but I’m sure it will soon, and I want to write up stats for the Toadstool Brownies as either playable characters or random on-table nuisances for the games we play!
I haven’t done a pure stratchbuild like this in a while, but really want to do more, and weird fantasy builds are SO much fun!
When we last saw our gates they were basecoated but stalled due to missing 3d printed parts. Those arrived, thanks to my brother’s 3d printer, and I was able to move on with the project.
I didn’t want to start the overhead gantry on the Start/Finish gate until I had the 3d printed “Esquimalt Thunderdome” sign in hand, but once I had that the basic construction went together quickly.
The three openwork girders have been in my stash for decades and the packaging is long gone, but they’re from Plastruct – possibly these ones, which seem to be about the right size. You can find all the similar openwork web girders from Plastruct by searching their site for “web”.
The girders are only six inches long, so I knew I’d need to extend the gantry with other materials as the Gaslands rules call for gates the same width as a Long Straight movement template, which is roughly 7 inches long, and Corey’s Thunderdome racetrack dirt track is roughly 8 inches wide. Fully finished, this gantry is almost 10 inches long, and slots into the roof structure of the two vertical gate towers to hold everything together.
The rest of the gantry was a random scatter of styrene shapes from the stash – there’s some flat C-channel, different T- and H-girder bits, and lots of square or rectangular cross section stuff. It had to both look structurally sound and actually have a certain amount of structural integrity, but the beauty of post-apoc engineering is that it still looks great if you bodge extra bits on to fix earlier problems!
After grey primer I covered the whole thing in a blotchy rust coat using a couple of different shades of browns, reds, and oranges.
After the rust coat I did a blotchy coat of white, partly drybrushed and partly stippled into place. This came out far better than I’d hoped, and really looks like white paint that’s flaking off as the metal under it rusts and weathers.
The speaker cabinets and loudspeaker horns were 3d printed from STLs on Thingiverse, both from a very nice collection of Gaslands parts. The speaker cabinets were printed in two different sizes, which added some visual interest.
The speakers got painted a blotchy off-black (Reaper Pure Black with a dot of one of their greys mixed in) and the loudspeakers got one of the many tan off-whites in my collection, I can’t remember which one.
The clutter of speakers and loudspeakers really makes this piece pop, it’s exactly the visual clutter I’d pictured in my head when first thinking these designs up!
I’d like to add some light fixtures, but it seems nobody makes 20mm 3d printable floodlight fixtures, at least not that I can find, and I’d want enough of them that scratchbuilding isn’t really an option unless I can come up with a really simple design…
Next up, painting and installing the big “GATE” signs and numbers on the rest of the gates, and loads more weathering. So much weathering…
Finished up my first three cars for Gaslands over the weekend, the two Barracudas and an Impala last seen in grey primer a little while ago.
Car One: Vlad the Impala
The big red and black car is an Impala, so naturally it has to be called Vlad in the long tradition of ancient dumb car jokes. The bulldozer blade ram plate, exhaust pipes, ring mount gunner, and rear slab spoiler are all off the North Star accessories sprue; the bar armour on the windows is thin styrene plastic strip. I might yet freehand the car’s name on the top of the spoiler, but it’ll thunder around the track quite handsomely without it for now.
Car Two: the blue Barracuda
This one seems to have accidentally turned into a Spaff Maureen landsplatter or whatever they’re called, never having played any 40K myself. It’ll be nice and clear which direction to point toward the finish line, anyway! Sheet armour over the windows is sheet styrene scrap; the air scoop, gun, and minedropper are North Star accessories.
Car Three: The Purple People Eater (Barracuda)
The second Barracuda is wrapped up in some extra bar armour with a pair of machine guns bolted to the hood. Guns again from North Star, bar armour bits from scrap styrene. Over the purple paint it has neon green skulls on the trunk and both doors, with some flames alongside the gun on the hood.
A Few Extra Shots
Just a few extra beauty shots for fun!
My next project is going to be a set of gates for Gaslands race events; I’ve got a big stash of random plastic tubing, girders, and such that’ll make three or four gates to lay out race courses.
I’ve finished painting the last buildings of my first Brigade Models Small Scale Scenics order, before I start in on painting the buildings and scenic bits I got in my second Brigade order. This batch has the British town, village, and suburban buildings I didn’t use previously, a bunch of industrial buildings, and a couple of lighthouses.
The cutting mat in all of these photos is a one inch/half inch grid, for scale. The largest of these buildings is less than two inches long, and the smokestacks are all between an inch and an inch and a quarter tall.
Now that these are all done they’re getting varnished and then put back into storage for now, so that I can move on and finish some more partially finished projects before I come back to building more coastal modules and starting on the buildings from my second Brigade order.
I posted my Round 1 entry for the recently concluded Lead Painters League 11 (run over on the awesome Lead Adventure Forum) way back in mid-April but never got around to posting my other entries.
So here they are all at once, including Round 1 again for completeness sake.
Note that I repeated one entry in a later round, so there are only nine entries here instead of ten. My Round 2 entry, Patients of Ward 13, were re-run as my Round 9 entry after the English Civil War musketeers I’d hoped to run didn’t get finished in time. Interestingly, the Patients lost their initial round but won their re-appearance, which is unusual as repeat figures rarely win LPL rounds in my experience!
There’s captions for each photo with more details, including manufacturer info for all the figures.
The Lead Adventure Forum runs a great painting contest about once a year called the Lead Painter’s League. I’ve participated before but not for a number of years now, but when LPL11 was announced a while ago I decided to get back at it and enter.
LPL was originally conceived as a way to help participants clear their stockpiles and lead mountains of figures, so the requirements for small groups of figures – the minimum entry has to be five figures – and relatively loose theme allow you to paint whatever you feel like. There’s bonus rounds with slightly more specific themes on the first, fifth, and tenth round but they’re intentionally loose as well. This year’s bonus themes are Tribes for Round One, Ship’s Crew for Round Five, and Big Brother/Little Brother for Round 10.
I was able to get ten rounds worth of figures together, including satisfying all three bonus rounds, just from my stockpile of figures, in classic LPL style!
For Round One, Tribes, I used a family group of cavemen (cavepersons?) that Bob Murch of Pulp Figures sculpted. There’s a grizzled old shaman, an older woman, a young mother with baby on her hip, a teenage boy, and a younger child. I think they’re some of Bob’s older sculpts and it looks like he’s taken them out of circulation at the moment – which means we might see resculpts sometime soon!
Our local “big” convention, LANtasy, was a couple weeks ago now. I participated in the Blood Bowl & Infinity tournaments all weekend, and my Infinity terrain made up two of the four tables in the Infinity tourney. We’d hoped for more players and had originally reserved space for up to eight Infinity tables, but six players was it. I managed to come dead last, by a fairly good margin, including conceding one game at the bottom of the second turn (of three) but they were good games on good tables!
I brought my Lizardman team, the Handbag Factory (they’re crocodile figures, hence the joke name) to the Blood Bowl tourney and did nearly as badly, including one game where I got six lizards including my Kroxigor killed and didn’t injure a single orc…
Some photos – see captions for details.
Trumpeter Salute 2017 was last weekend in Vancouver and was a lot of fun. Lots of different games, a chance to see folks I only ever see at Trumpeter, and I ran a Pulp Alley game that was a blast and greatly enjoyed by all six players. I haven’t processed the photos from that yet, so I’ll do another post this weekend about that show.
I’ve been back to painting Infinity figures recently, after being distracted by somescenery for a bit.
Over on the Official Infinity Forums there’s been a Painting Pledge/Support Group thread every month for a while now. I tend to be a bit of a scattershot distracted painter, so pledging a few figures to get properly finished in a month is a good way to keep me a bit more focused.
This month I pledged a pair of Kameel Remote combat robots and a Hassassin Barid Hacker figure to get done. I’ve also been trying to finish a few more of the other random figures around the place, and have been doing fairly well on that front too.
Saturday morning we ran a Libya vs US Navy air war scenario, based on an amped-up version of the real Gulf of Libya incidents in the mid-1980s. The Libyan MiGs humiliated the US Navy Tomcats, shooting down two and barely losing any aircraft, while blowing up the oil tanker they had come to strike!
I didn’t play in this one, but it certainly caught my eye. Rival teams of Ghostbusters (they’ve become a franchise, apparently) try to clear a haunted subway station. This was one of Lisa’s games, she always runs awesome creative games that are very welcoming to gamers of all ages!
Another 1980s based scenario for Saturday evening, this time using Martin’s awesome 6mm hex terrain to do a complex West German vs Soviet scenario. Soviet air-landing battalion vs West German home guard, then a counterattack by West German armour that runs into a spearhead group of Soviet armour coming to relieve their paratroopers! Great game and a decisive Soviet victory.
Sunday I ran a big Pulp Alley game for six players. It was somewhere in India after the Great War, and we had rival teams of Thugee cultists (the cult wasn’t as extinct as everyone thought…), various interfering foreigners including White Russians and Red Air Pirates, and two rival British Army Lieutenants each out to prove themselves the best! It all ended in a giant brawl in the collapsing cursed temple of Kali, with the Thugee generally being seen as the winners!
As always, a great time in Vancouver. It was good to see most of the regulars there and catch up with them, and see all the great games being put on. Until next year!
Realized a few days ago that I hadn’t even taken my photographs from the Trumpeter Salute 2015 wargame show off the camera, never mind looking at them and choosing which ones to publish. This for a show that was at the end of March, three weeks ago and counting!
We started off with “Russian Civil War + Zombies” or “The Undead Are The Ultimate Proletariat”, which was fun and silly even if All Things Zombie isn’t my favourite set of rules. I got to blunder around in this great papercraft Whippet tanks, attracting zombies just by leaving the engine idling (thing is LOUD!) and then running them over or machinegunning them. Good fun!
Saturday morning and afternoon were both full of Tomcats, MIGs, and other Cold War planes as we ran two sessions of Air War C21, which is a fast, fluid, great set of rules. Tomcats are scary aircraft.
Saturday evening I ran my actual Russian Civil War game for four players. I had two signed up as “spares” and had to turn a seventh away, which is always disappointing but it beats having nobody show up for your games! (which I have had happen at GottaCon here in Victoria…) It was a closely fought battle but the Reds succeeded in keeping the Whites out of the village in the end.
Sunday at Trumpeter is the long single session, so we get the “big” games out. I participated in the gloriously goofy Lego junkyard race game, with half of the other players under 14. The red-and-yellow pointy looking vehicle at the very back of the photo above is my racing machine. Good fun, I can’t even recall who won, to be honest!
Next table over was Thomas’ absolutely spectacular Kursk WW2 game in 20mm, hordes of Russians trying to push the Germans out of the Motherland. I spent a lot of time between my racing turns gawking at this game.
Already looking forward to Trumpeter Salute 2016. I might bring Russian Civil War back, or I might go back to my pulp gaming and run some sort of pulp adventure game. We shall see!
Thanks again to Jon for the ride over, Martin for the hospitality, and the Trumpeter Salute club for putting on another amazing weekend.