Category Archives: Galleries

A category for posts containing or about the galleries of wargaming photos on this site.

Gates for Gaslands, Part Four

When we last saw our gates they were basecoated but stalled due to missing 3d printed parts. Those arrived, thanks to my brother’s 3d printer, and I was able to move on with the project.

I didn’t want to start the overhead gantry on the Start/Finish gate until I had the 3d printed “Esquimalt Thunderdome” sign in hand, but once I had that the basic construction went together quickly.

The three openwork girders have been in my stash for decades and the packaging is long gone, but they’re from Plastruct – possibly these ones, which seem to be about the right size. You can find all the similar openwork web girders from Plastruct by searching their site for “web”.

The girders are only six inches long, so I knew I’d need to extend the gantry with other materials as the Gaslands rules call for gates the same width as a Long Straight movement template, which is roughly 7 inches long, and Corey’s Thunderdome racetrack dirt track is roughly 8 inches wide. Fully finished, this gantry is almost 10 inches long, and slots into the roof structure of the two vertical gate towers to hold everything together.

The start of the overhead gantry. I later pulled off the plastic mesh as it was getting in the way of construction and painting, and replaced it much later in the process. Click for larger.

The rest of the gantry was a random scatter of styrene shapes from the stash – there’s some flat C-channel, different T- and H-girder bits, and lots of square or rectangular cross section stuff. It had to both look structurally sound and actually have a certain amount of structural integrity, but the beauty of post-apoc engineering is that it still looks great if you bodge extra bits on to fix earlier problems!

in progress but before priming. You can see here how the gantry’s beams slot into the tops of the two gate towers. Click for larger.

After grey primer I covered the whole thing in a blotchy rust coat using a couple of different shades of browns, reds, and oranges.

Rust coated. Click for larger.

After the rust coat I did a blotchy coat of white, partly drybrushed and partly stippled into place. This came out far better than I’d hoped, and really looks like white paint that’s flaking off as the metal under it rusts and weathers.

Stippled and drybrushed white, and first coats of blue on the sign. Painting of the actual gantry is basically done at this point; the sign got a bunch more weathering and highlighting and touchups. Click for larger.

The speaker cabinets and loudspeaker horns were 3d printed from STLs on Thingiverse, both from a very nice collection of Gaslands parts. The speaker cabinets were printed in two different sizes, which added some visual interest.

Speaker cabinets and loudspeaker horns in place and weathering started. Click for larger.

The speakers got painted a blotchy off-black (Reaper Pure Black with a dot of one of their greys mixed in) and the loudspeakers got one of the many tan off-whites in my collection, I can’t remember which one.

The clutter of speakers and loudspeakers really makes this piece pop, it’s exactly the visual clutter I’d pictured in my head when first thinking these designs up!

I’d like to add some light fixtures, but it seems nobody makes 20mm 3d printable floodlight fixtures, at least not that I can find, and I’d want enough of them that scratchbuilding isn’t really an option unless I can come up with a really simple design…

The back of the gate, with mesh back on the walkway and all the 3d printed stuff getting weathered.

Next up, painting and installing the big “GATE” signs and numbers on the rest of the gates, and loads more weathering. So much weathering…

First Three Gaslands Cars Finished

Finished up my first three cars for Gaslands over the weekend, the two Barracudas and an Impala last seen in grey primer a little while ago.

Basecoat on all three cars; the black stripe on Vlad was done as part of the basecoat with glaze medium. Click for larger.

Car One: Vlad the Impala

The big red and black car is an Impala, so naturally it has to be called Vlad in the long tradition of ancient dumb car jokes. The bulldozer blade ram plate, exhaust pipes, ring mount gunner, and rear slab spoiler are all off the North Star accessories sprue; the bar armour on the windows is thin styrene plastic strip. I might yet freehand the car’s name on the top of the spoiler, but it’ll thunder around the track quite handsomely without it for now.

Car Two: the blue Barracuda

This one seems to have accidentally turned into a Spaff Maureen landsplatter or whatever they’re called, never having played any 40K myself. It’ll be nice and clear which direction to point toward the finish line, anyway! Sheet armour over the windows is sheet styrene scrap; the air scoop, gun, and minedropper are North Star accessories.

Car Three: The Purple People Eater (Barracuda)

The second Barracuda is wrapped up in some extra bar armour with a pair of machine guns bolted to the hood. Guns again from North Star, bar armour bits from scrap styrene. Over the purple paint it has neon green skulls on the trunk and both doors, with some flames alongside the gun on the hood.

A Few Extra Shots

Just a few extra beauty shots for fun!

Both Barracudas heading up the jump. You can see the passenger door skull on the side of the Purple People Eater. Click for larger.
Tight starting grid, or parked up waiting for the mayhem to start! Click for larger.

My next project is going to be a set of gates for Gaslands race events; I’ve got a big stash of random plastic tubing, girders, and such that’ll make three or four gates to lay out race courses.

Fifty (or so) Tiny Buildings

I’ve finished painting the last buildings of my first Brigade Models Small Scale Scenics order, before I start in on painting the buildings and scenic bits I got in my second Brigade order. This batch has the British town, village, and suburban buildings I didn’t use previously, a bunch of industrial buildings, and a couple of lighthouses.

The cutting mat in all of these photos is a one inch/half inch grid, for scale. The largest of these buildings is less than two inches long, and the smokestacks are all between an inch and an inch and a quarter tall.

In progress industrial buildings, in various shades of grubby brick. Click for larger.
Walled farmyards and various houses and such behind. Click for larger.
Everything all finished and off the painting sticks. Industrial buildings over on the left, two churches and a variety of detached houses centre, various town/village buildings on the right. Farms in the background. Click for larger.
The industrial buildings, churches, and a variety of houses. Click for larger.
Town and village buildings, and some more large detached houses on the right. Click for larger.
The farmyards, still with some work to do on the actual yards but the buildings complete at least. Click for larger.
Lighthouses and Martello towers. Click for larger.
A streetscape of sorts, most of the village/town buildings pushed together roughly with the larger church behind. Keep in mind most of these buildings are about 1/4 inch wide! Click for larger.

Now that these are all done they’re getting varnished and then put back into storage for now, so that I can move on and finish some more partially finished projects before I come back to building more coastal modules and starting on the buildings from my second Brigade order.

Lead Painters League 11 Gallery

I posted my Round 1 entry for the recently concluded Lead Painters League 11 (run over on the awesome Lead Adventure Forum) way back in mid-April but never got around to posting my other entries.

So here they are all at once, including Round 1 again for completeness sake.

Note that I repeated one entry in a later round, so there are only nine entries here instead of ten. My Round 2 entry, Patients of Ward 13, were re-run as my Round 9 entry after the English Civil War musketeers I’d hoped to run didn’t get finished in time. Interestingly, the Patients lost their initial round but won their re-appearance, which is unusual as repeat figures rarely win LPL rounds in my experience!

There’s captions for each photo with more details, including manufacturer info for all the figures.

If you want to see all 300+ entries (30+ participants, 10 rounds!) you can head over to the LPL 11 forum on Lead Adventure Forum. I highly recommend it, loads of awesomely talented painters participate, not just hacks like me!

Lead Painting League 11, Round 1: Old Saber-tooth’s Clan

The Lead Adventure Forum runs a great painting contest about once a year called the Lead Painter’s League. I’ve participated before but not for a number of years now, but when LPL11 was announced a while ago I decided to get back at it and enter.

LPL was originally conceived as a way to help participants clear their stockpiles and lead mountains of figures, so the requirements for small groups of figures – the minimum entry has to be five figures – and relatively loose theme allow you to paint whatever you feel like. There’s bonus rounds with slightly more specific themes on the first, fifth, and tenth round but they’re intentionally loose as well. This year’s bonus themes are Tribes for Round One, Ship’s Crew for Round Five, and Big Brother/Little Brother for Round 10.

I was able to get ten rounds worth of figures together, including satisfying all three bonus rounds, just from my stockpile of figures, in classic LPL style!

For Round One, Tribes, I used a family group of cavemen (cavepersons?) that Bob Murch of Pulp Figures sculpted. There’s a grizzled old shaman, an older woman, a young mother with baby on her hip, a teenage boy, and a younger child. I think they’re some of Bob’s older sculpts and it looks like he’s taken them out of circulation at the moment – which means we might see resculpts sometime soon!

Old Sabertooth’s Clan, my Round One entry for LPL11. Click for larger.

I’ll be posting my LPL11 entries here after each round is finished; Round Two is currently running and you can find the entire LPL11 sub-forum over here on LAF!

LANtasy 2017 Photos!

Our local “big” convention, LANtasy, was a couple weeks ago now. I participated in the Blood Bowl & Infinity tournaments all weekend, and my Infinity terrain made up two of the four tables in the Infinity tourney. We’d hoped for more players and had originally reserved space for up to eight Infinity tables, but six players was it. I managed to come dead last, by a fairly good margin, including conceding one game at the bottom of the second turn (of three) but they were good games on good tables!

I brought my Lizardman team, the Handbag Factory (they’re crocodile figures, hence the joke name) to the Blood Bowl tourney and did nearly as badly, including one game where I got six lizards including my Kroxigor killed and didn’t injure a single orc…

Some photos – see captions for details.

Trumpeter Salute 2017 was last weekend in Vancouver and was a lot of fun. Lots of different games, a chance to see folks I only ever see at Trumpeter, and I ran a Pulp Alley game that was a blast and greatly enjoyed by all six players. I haven’t processed the photos from that yet, so I’ll do another post this weekend about that show.

The Workbench This Weekend, 18 Sept 2016

I’ve been back to painting Infinity figures recently, after being distracted by some scenery for a bit.

Over on the Official Infinity Forums there’s been a Painting Pledge/Support Group thread every month for a while now. I tend to be a bit of a scattershot distracted painter, so pledging a few figures to get properly finished in a month is a good way to keep me a bit more focused.

This month I pledged a pair of Kameel Remote combat robots and a Hassassin Barid Hacker figure to get done. I’ve also been trying to finish a few more of the other random figures around the place, and have been doing fairly well on that front too.

Left to right: Two Daylami and three Ghulam Light Infantry, a female Authorized Bounty Hunter, Hassassin Barid Hacker, Hunzakut infiltrator with Rifle+Light Grenade Launcher, and the pair of Kameel REMs.
Left to right: Two Daylami and three Ghulam Light Infantry, a female Authorized Bounty Hunter, Hassassin Barid Hacker, Hunzakut infiltrator with Rifle+Light Grenade Launcher, and the pair of Kameel REMs. Click for larger.

Primered for my September "paint pledge" over on the Inf forums. TR Kameel, Barid Hacker, EVO Hacker Kameel. Click for larger.
Primered for my September “paint pledge” over on the Inf forums. TR Kameel, Barid Hacker, EVO Hacker Kameel. Click for larger.

Top view of the completed (except for the bases) Kameels and Barid. Click for larger.
Top view of the completed (except for the bases) Kameels and Barid. Click for larger.

Front view of the September paint pledge figures. Click for larger.
Front view of the September paint pledge figures. Click for larger.

Trumpeter Salute 2016 Photos

Finally got my Trumpeter Salute 2016 photos off the phone and onto Flickr a few days ago.

The full collection is over on Flickr but here’s a few favourites and highlights!

Reagan vs Ghadaffi

Saturday morning we ran a Libya vs US Navy air war scenario, based on an amped-up version of the real Gulf of Libya incidents in the mid-1980s. The Libyan MiGs humiliated the US Navy Tomcats, shooting down two and barely losing any aircraft, while blowing up the oil tanker they had come to strike!

Ain't Afraid of No Ghost!

I didn’t play in this one, but it certainly caught my eye. Rival teams of Ghostbusters (they’ve become a franchise, apparently) try to clear a haunted subway station. This was one of Lisa’s games, she always runs awesome creative games that are very welcoming to gamers of all ages!

Cold War Hot

Another 1980s based scenario for Saturday evening, this time using Martin’s awesome 6mm hex terrain to do a complex West German vs Soviet scenario. Soviet air-landing battalion vs West German home guard, then a counterattack by West German armour that runs into a spearhead group of Soviet armour coming to relieve their paratroopers! Great game and a decisive Soviet victory.

The Pulp Finale

Sunday I ran a big Pulp Alley game for six players. It was somewhere in India after the Great War, and we had rival teams of Thugee cultists (the cult wasn’t as extinct as everyone thought…), various interfering foreigners including White Russians and Red Air Pirates, and two rival British Army Lieutenants each out to prove themselves the best! It all ended in a giant brawl in the collapsing cursed temple of Kali, with the Thugee generally being seen as the winners!

As always, a great time in Vancouver. It was good to see most of the regulars there and catch up with them, and see all the great games being put on. Until next year!

Finally, Trumpeter Salute 2015 Photos!

Realized a few days ago that I hadn’t even taken my photographs from the Trumpeter Salute 2015 wargame show off the camera, never mind looking at them and choosing which ones to publish. This for a show that was at the end of March, three weeks ago and counting!

The whole collection is over on Flickr, as usual. Here’s a couple of highlights.

Whippet Tank vs Zombies

We started off with “Russian Civil War + Zombies” or “The Undead Are The Ultimate Proletariat”, which was fun and silly even if All Things Zombie isn’t my favourite set of rules. I got to blunder around in this great papercraft Whippet tanks, attracting zombies just by leaving the engine idling (thing is LOUD!) and then running them over or machinegunning them. Good fun!

Missiles Away!

Saturday morning and afternoon were both full of Tomcats, MIGs, and other Cold War planes as we ran two sessions of Air War C21, which is a fast, fluid, great set of rules. Tomcats are scary aircraft.

Actual Russian Civil War

Saturday evening I ran my actual Russian Civil War game for four players. I had two signed up as “spares” and had to turn a seventh away, which is always disappointing but it beats having nobody show up for your games! (which I have had happen at GottaCon here in Victoria…) It was a closely fought battle but the Reds succeeded in keeping the Whites out of the village in the end.

Crash and Splash

Sunday at Trumpeter is the long single session, so we get the “big” games out. I participated in the gloriously goofy Lego junkyard race game, with half of the other players under 14. The red-and-yellow pointy looking vehicle at the very back of the photo above is my racing machine. Good fun, I can’t even recall who won, to be honest!

Somewhere near Kursk

Next table over was Thomas’ absolutely spectacular Kursk WW2 game in 20mm, hordes of Russians trying to push the Germans out of the Motherland. I spent a lot of time between my racing turns gawking at this game.

Already looking forward to Trumpeter Salute 2016. I might bring Russian Civil War back, or I might go back to my pulp gaming and run some sort of pulp adventure game. We shall see!

Thanks again to Jon for the ride over, Martin for the hospitality, and the Trumpeter Salute club for putting on another amazing weekend.

Eureka’s Tachanka, Part One

About ten days ago I made an order to Eureka USA for a few things, most importantly their Russian three horse Tachanka/crew in cap.

What the heck, you ask, is a tachanka (also found spelled “tchanka”)? It’s a Russian vehicle developed during the Great War and used, in various forms, right through the Second World War. A lightweight, sprung carriage with two, three, or sometimes four horses out front, a Maxim machinegun mounted to fire out the rear, and a few crew holding on for dear life. It was designed to give machinegun support to cavalry units. Wikipedia has a bit more, if you’re interested.

The Eureka tachanka has been around for ages, but it has a bit of a mixed reputation among RCW/BoB gamers. The crew figures are undersized, is the usual complaint, and I’ve also heard comments about the beastie being fussy to build.

That said, it’s the only easily-available tachanka, and the presence of such an eccentric and unique unit in an RCW/BoB force is a powerful lure!

So to start off, here’s what you get.

tchanka1
The Eureka tachanka all laid out. 25 parts including crew and horses.

Three horses, three crew (driver, gunner, assistant gunner), a Maxim on the usual Russian wheeled cart (4 pieces) and 15 parts for the tachanka carriage itself, most of which are suspension. The whole thing is cleanly cast and there was a minimum of mold lines and flash to remove, most of it between the horses’ legs.

The small piece of paper with the exploded view is useful as a reference, although I think I’ll wind up printing the photo of the assembled tachanka off the Eureka website as well for additional reference. The front wheels/suspension/horse-attachment bit is the only really complex subassembly, although the fenders on the sides are going to require some gentle, careful bending to fit them into place and keep them symmetrical. I’ll put it on a “shadow” base like I did the armoured car I did a couple of years ago to help strengthen the whole thing, and probably use a small amount of putty out of sight on the underside to reinforce things here and there.

As I assemble the beast I’ll get some photos of it along side Copplestone & Brigade RCW infantry and cavalry, to attempt to answer that whole question about the scale of it. Onward!