I’ve been back to painting Infinity figures recently, after being distracted by somescenery for a bit.
Over on the Official Infinity Forums there’s been a Painting Pledge/Support Group thread every month for a while now. I tend to be a bit of a scattershot distracted painter, so pledging a few figures to get properly finished in a month is a good way to keep me a bit more focused.
This month I pledged a pair of Kameel Remote combat robots and a Hassassin Barid Hacker figure to get done. I’ve also been trying to finish a few more of the other random figures around the place, and have been doing fairly well on that front too.
Saturday morning we ran a Libya vs US Navy air war scenario, based on an amped-up version of the real Gulf of Libya incidents in the mid-1980s. The Libyan MiGs humiliated the US Navy Tomcats, shooting down two and barely losing any aircraft, while blowing up the oil tanker they had come to strike!
I didn’t play in this one, but it certainly caught my eye. Rival teams of Ghostbusters (they’ve become a franchise, apparently) try to clear a haunted subway station. This was one of Lisa’s games, she always runs awesome creative games that are very welcoming to gamers of all ages!
Another 1980s based scenario for Saturday evening, this time using Martin’s awesome 6mm hex terrain to do a complex West German vs Soviet scenario. Soviet air-landing battalion vs West German home guard, then a counterattack by West German armour that runs into a spearhead group of Soviet armour coming to relieve their paratroopers! Great game and a decisive Soviet victory.
Sunday I ran a big Pulp Alley game for six players. It was somewhere in India after the Great War, and we had rival teams of Thugee cultists (the cult wasn’t as extinct as everyone thought…), various interfering foreigners including White Russians and Red Air Pirates, and two rival British Army Lieutenants each out to prove themselves the best! It all ended in a giant brawl in the collapsing cursed temple of Kali, with the Thugee generally being seen as the winners!
As always, a great time in Vancouver. It was good to see most of the regulars there and catch up with them, and see all the great games being put on. Until next year!
Realized a few days ago that I hadn’t even taken my photographs from the Trumpeter Salute 2015 wargame show off the camera, never mind looking at them and choosing which ones to publish. This for a show that was at the end of March, three weeks ago and counting!
We started off with “Russian Civil War + Zombies” or “The Undead Are The Ultimate Proletariat”, which was fun and silly even if All Things Zombie isn’t my favourite set of rules. I got to blunder around in this great papercraft Whippet tanks, attracting zombies just by leaving the engine idling (thing is LOUD!) and then running them over or machinegunning them. Good fun!
Saturday morning and afternoon were both full of Tomcats, MIGs, and other Cold War planes as we ran two sessions of Air War C21, which is a fast, fluid, great set of rules. Tomcats are scary aircraft.
Saturday evening I ran my actual Russian Civil War game for four players. I had two signed up as “spares” and had to turn a seventh away, which is always disappointing but it beats having nobody show up for your games! (which I have had happen at GottaCon here in Victoria…) It was a closely fought battle but the Reds succeeded in keeping the Whites out of the village in the end.
Sunday at Trumpeter is the long single session, so we get the “big” games out. I participated in the gloriously goofy Lego junkyard race game, with half of the other players under 14. The red-and-yellow pointy looking vehicle at the very back of the photo above is my racing machine. Good fun, I can’t even recall who won, to be honest!
Next table over was Thomas’ absolutely spectacular Kursk WW2 game in 20mm, hordes of Russians trying to push the Germans out of the Motherland. I spent a lot of time between my racing turns gawking at this game.
Already looking forward to Trumpeter Salute 2016. I might bring Russian Civil War back, or I might go back to my pulp gaming and run some sort of pulp adventure game. We shall see!
Thanks again to Jon for the ride over, Martin for the hospitality, and the Trumpeter Salute club for putting on another amazing weekend.
What the heck, you ask, is a tachanka (also found spelled “tchanka”)? It’s a Russian vehicle developed during the Great War and used, in various forms, right through the Second World War. A lightweight, sprung carriage with two, three, or sometimes four horses out front, a Maxim machinegun mounted to fire out the rear, and a few crew holding on for dear life. It was designed to give machinegun support to cavalry units. Wikipedia has a bit more, if you’re interested.
The Eureka tachanka has been around for ages, but it has a bit of a mixed reputation among RCW/BoB gamers. The crew figures are undersized, is the usual complaint, and I’ve also heard comments about the beastie being fussy to build.
That said, it’s the only easily-available tachanka, and the presence of such an eccentric and unique unit in an RCW/BoB force is a powerful lure!
So to start off, here’s what you get.
Three horses, three crew (driver, gunner, assistant gunner), a Maxim on the usual Russian wheeled cart (4 pieces) and 15 parts for the tachanka carriage itself, most of which are suspension. The whole thing is cleanly cast and there was a minimum of mold lines and flash to remove, most of it between the horses’ legs.
The small piece of paper with the exploded view is useful as a reference, although I think I’ll wind up printing the photo of the assembled tachanka off the Eureka website as well for additional reference. The front wheels/suspension/horse-attachment bit is the only really complex subassembly, although the fenders on the sides are going to require some gentle, careful bending to fit them into place and keep them symmetrical. I’ll put it on a “shadow” base like I did the armoured car I did a couple of years ago to help strengthen the whole thing, and probably use a small amount of putty out of sight on the underside to reinforce things here and there.
As I assemble the beast I’ll get some photos of it along side Copplestone & Brigade RCW infantry and cavalry, to attempt to answer that whole question about the scale of it. Onward!
This is not a new project, just something I remembered while waiting for glue to dry on my current scenery and decided to revisit.
In September of 2009 I sat down with a bit of Milliput and some scrap wood and created the following lectern, upon which resides a Tome of Madness, filled with eldritch verses of great power and bound in the red leathery hide of captured demons. Or something like that, anyway. It was a birthday gift for my brother as he was busy painting a group of cultist figures from Pulp Figures. That pre-dates the current version of this website, so it never got featured here, although I did show it off over on the Lead Adventure Forum. Enjoy!
Finally got the Russian Civil War Armstrong-Whitworth Armoured Car from Copplestone completed and photographed. The new monitor and computer I set up ten days ago helps hugely with good photos, not only is processing them faster the new brighter monitor makes contrast and colour balance easier to sort out. (oh, and I remembered how to set custom white balance on my camera again, which always helps picture quality and reduces the amount of work you have to do on the computer afterward…)
Anyway, the Russian armoured car “Freedom!”, suitable for appearing on nearly any side of the Russian Civil War, all finished and ready for the tabletop:
Two related links, as well. Via Lead Adventure, a very, very high quality (and free!) booklet on vehicle weathering. Most of the techniques aren’t new, but it’s great to have them clearly illustrated in a free, high quality PDF.
Via GWP, this page on Austin armoured cars, mostly focused on the ones that wound up in Polish service but of course it talks about the ones built in Russia that were captured by the Poles. Great photos, including some unique ones I haven’t seen anywhere else.
So, Corey and I spent the weekend over in Vancouver at the always-excellent Trumpeter Salute 2012 gaming convention. We saw a lot of people we really only see at Trumpeter, played a bunch of good games and got to spectate at many more!
Sunday the 29th of May we got together to do a four-player 1,000pt Field of Glory: Renaissance battle; this was bigger than had previously been attempted and was my first actual game in this period.
I badly bent a rule I’ve held to for more than a decade, and fielded unfinished figures (a lot of them, in fact!) to get a force on the table. I had an allied German army of two units of standard pike-and-shot foot, a field commander, and an oversized technically-illegal unit of really good-quality horse (six bases instead of the usual four, all Superior Determined Horse, for the other FoG:R players out there), the rest of our side (centre and other wing) was all German Catholic. Opposing us was a French force, with one wing of allied English New Model Army. An a-historical mashup, to be sure, but a good game. The two allied wings wound up facing each other, my German Prods vs the New Model Army, while the two larger armies fought the other wing and the centre.