It’s been one of those weeks around here, hobby-wise and otherwise. I overdid a black wash on the Armstrong-Whitworth armoured car and am having to redo a significant amount of the basic green painting, the top wing of that Nieuport for the Bolshevik forces won’t damn well stay attached, and real life has been busy. Oh, and I’m getting ready to build a new computer and replace my nearly-seven-year old desktop, so much time has gone into planning and buying stuff for that.
So here’s a blast from the past. This was one of the first big pulp games we ever ran, a five- or six-player gongshow with several groups of competing explorers, spies, Neanderthals, cannibals and dinosaurs. Cultists and giant apes, too. Damsels in distress, doomsday devices, villains both outright dastardly and simply misunderstood but noble, every pulp trope you can think of packed into a huge 9’x5′ table. The game predated the rebuilding and rebirth of this website, so it never got written up here.
These figures are by a gaming buddy, I can’t recall exactly, but I think they’re Lord of the Ring GW figures repurposed as cannibals. The gorge and rope bridge piece was built by another friend, and haver appeared in several games since.
These are my unofficial draft versions of character sheets for Rattrap’s .45 Adventure 2nd Edition; they use a vaguely period typewriter font for a somewhat pulpish look, and while the layout is still a work in progress they take up less space than the 1st Edition sheets.
The PDF is 3 pages; there’s two Grade 3 & 2 characters per page and six Grade 1 spots. Download the PDF right here (73Kb).
Feedback, suggestions or comments below in the comments area, as always!
(Legal Garble: .45 Adventures is copyright Rattrap Productions. These sheets are copyright Brian Burger/Wirelizard Design, permission granted to copy for personal use only.)
Back in October 2009, near the beginning of this pulp craze of ours, I ran a game I called “Jurassic Pulp”, inspired by that T Rex vs SUV chase scene in the original Jurassic Park movie. We used Model Ts instead of SUVs, though, and they’re just a bit more fragile than a modern SUV. T Rex hasn’t changed, though!
A fairly complete report on that first game can be found over on Lead Adventure, including some post-game ideas from both Corey and I.
Another review of .45 Adventures 2nd Edition has come out, this one in The Ancible #9, a free-to-download PDF magazine.
I hadn’t actually grabbed a copy of The Ancible before, I have to admit. It started as a “real” paper magazine, I’m pretty sure, and when it switched to free PDFs I missed the memo! It bills itself as “a full colour digital magazine that specilises in the field of Science Fiction and fantasy wargaming” and it delivers — besides the 45A2e review in this edition there’s a long review & painting article on some giant Warmachine war wagon, a review of the new Battletech box set, another review of Heavy Gear: Arena, some interviews (great conversions in the interview with the Frenchwoman!) and a lot of advertising for all sorts of conventions, companies and such. Well worth checking out, I shall have to start grabbing the back issues and seeing what I missed.
The 45A2e review is longer than mine, with a nice introduction to the pulp gaming genre and more detail on specific game mechanics and such than mine. Go check it out, and the rest of The Ancible. Well worth it.
Rattrap Productions released the much-anticipated 2nd Edition of their .45 Adventures pulp adventure rules a few weeks ago, I received my copy of the full rules last week, and I’ve already run one convention game and several small private test games with the demo rules before even getting the full rules.
The PDF version should be out shortly too, as Rattrap generally releases the PDF version about a month after the initial print release. (Edit to add: the PDF version is out today.)
This review is mostly aimed at folks who have some familiarity with the 1st Edition of 45A, but it should be general enough to give those of you with no experience at all with the system an idea of how it works. Note that throughout this review I’ve used “45A1e” and “45A2e” for 1st & 2nd Edition respectively; this is a bit of a D&D-ism but useful shorthand! Continue reading .45 Adventures 2nd Edition, A Review→
Just a very short post to say Trumpeter Salute was awesome, lots of fun games and great people. Good to see friends and regulars again, and meet new people.
I ran Amulet for a full group of six players, using the .45 Adventure 2nd Edition demo rules. The game went well but we never actually got near the mesa (Chapter Two) because although 2nd Ed does flow faster than 1st did, I put too many figures on the table.
Sorting photos now, will have a longer post tomorrow probably with lots and lots of photos, a list of my goodie haul (extensive!) and more!
Amulet of Fire characters all converted to .45A 2nd Edition. With a certain amount of cut’n’paste magic in Open Office, but whatever. Grade One mooks & goons are all alike anyway, right?
I usually try not to do this, but lack of time has forced my hand. I’m planning on re-re-building all the cut’n’paste victims at leisure post-Trumpeter, though. Needs must when working seven day weeks, attempting to keep up with LPL, and getting ready for a convention!
Beer. Bed. Work tomorrow, then packing for Trumpeter, then Trumpeter starting Friday afternoon.
Alongside the Lead Painters League over on LAF, the other thing keeping me amused this week is getting ready for Trumpeter Salute 2011 over in Vancouver (well, Burnaby, really, but close enough…) this weekend! Trumpeter is the region’s “big” gaming convention, really, at least on the Canadian side of the border. This will be my third visit in four years, and it’s always a highlight of my gaming year!
I’ll be running Amulet of Fire again, going over with a friend who has space in his car for the mesa and other stuff needed for it.
I’ve (possibly foolishly…) promised to run Amulet in the barely-just-released 2nd Edition of .45 Adventures, so I’m busy tonight rebuilding all 30 or so characters for all six teams of Amulet. I’d say “converting”, but really 45A 2nd Ed has a different enough character & skill system that I’m rebuilding! Some interesting differences between the new and old versions; must do a full review here of 2nd Ed after Trumpeter!
There will be a bit of a Lead Adventure West Coast meet-up, partly over my Amulet game on Saturday. Always nice to see some of the Vancouver-area folks again, throw more money at Bob Murch & Imperial Hobbies, loose at games, and all the other traditional convention activities!