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Tag Archives: house rules
Pulp: Styracosaurus for .45 Adventures
Rattrap Production’s .45 Adventures has an excellent supplement called “Valley of the Thunder Lizard”, filled with dinosaurs, dino-men, Neanderthals and other Lost World fodder. It’s definitely my favourite 45A supplement, and it sees a lot of use in our 45A … Continue reading
Posted in Pulp
Tagged 45A, dinosaurs, downloads, house rules, Lost World, PDF, pulp, Rattrap
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The Woods Tomorrow: Dangerous Flora in SG2
“If you go into the woods tomorrow, You’re in for a HUGE surprise…” In early April 2002 there was a very good discussion of alien, generally hostile plants on GZG-L. I thought the results were too good to just languish … Continue reading
Kra’Vak House Rules in Stargrunt II
SGII KRAVAK RULES By David D. Taylor
Posted in Ground Zero Games, Stargrunt
Tagged aliens, house rules, SG2, SGII, Stargrunt
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Stargrunt II Xenomorphs (Aliens aliens!)
‘We Believe A Xenomorph May Be Involved…’ Rules for Ripley’s Nightmares in Stargrunt II. Written by Brian Burger, June 2001 The aliens of the ‘Alien’ movie series are many people’s favourite nasty bugs; this is an attempt to portray them … Continue reading
Posted in Ground Zero Games, Stargrunt
Tagged aliens, house rules, SG2, SGII, Stargrunt
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Dirtside II House Rules
A group of us here in Victoria, BC, Canada who play Dirtside II regularly. Individually & collectively, we’ve come up with some house rules to modify parts of DS2 to our liking. Feel free to use our rules if you … Continue reading
Stargrunt II House Rules 2
Industrial Accidents in Stargrunt II The Dangers of Firefights Near Explosive, Hazardous, Poisonous or Flammable Materials! Written by Brian Burger, June 2001. If a squad’s target during a fire action is sheltering on or behind, or within 3″ of any … Continue reading
Stargrunt II House Rules, Part I
Semi-Autonomous Combat System (SACS) Fixed (sentry guns a la ‘Aliens’ movie) or Mobile (mini-tanks a la ‘X-Com’ computer game). (F-SACS or M-SACS)


