The Workbench This Weekend, 23 July 2024

This weekend I have mostly been raising the dead! A while ago Corey and I split two boxes of Northstar Oathmark skeletons and revenants and I’ve finally got all of mine assembled. We’d previously split another box of skeletons, so this gives me a good size horde of angry undead and when combined with Corey’s (eventual) horde it will grow to truly terrifying size!

The Oathmark plastic figures are nicely proportioned, clean sculpts, and clean casts. I mixed some GW skull box and Frostgrave extras into a few figures for variety, and then used some leftover bits to create more weird undead constructs!

Three regular skeletons and a necromantic construct mixing two Oathmark skeleton bodies, a bunch of limbs, and some GW skull box skullz.
First five revenants, all straight from the Oathmark box.
The large necromatic construct in all it’s weird shambling multi-limbed glory! I don’t have particular rules in mind for this thing, I just wanted to build something cool and weird. We’ll house-rule it once it hits the table.
Necromatic construct from another side.
Left, a necromatic totem of some sort – broken weapons and skulls. The other two bases I’m calling “scuttlers” – little necromatic constructs of spare limbs and skulls. Scouts and messengers for an undead force, maybe? Weird little dungeon nuisances? Both?
An in-progress photo of the horde, before finishing the last couple sprues of skeletons and revenants or the scuttlers. The ghoul is a Games Workshop freebie from earlier this year, and really quite a cool little figure.
The final horde!

Total score is thirteen skeletons (surely a lucky number for the undead!), fifteen revenants, five scuttlers, one large necromatic construct, one ghoul, and one necromatic totem/midden terrain piece or objective. And enough leftover bits to make more scuttlers and more totems, if I want.

Finishing up the bases with greenstuff is next, then primer and paint. I did up the previous batch of skeletons in a fairly simple paint scheme which I’ll be copying for these skeletons, and I’ll do something similar but not quite identical for the revenants – thinking they need some purple or green to set them off against the black/red/bronze theme of the skeletons.

After that I clearly need a necromancer and his immediate entourage to command this horde! No concrete plans for that yet but we shall see…

The Queen of the Waste

The Queen is the largest Gaslands vehicle I’ve done so far and by far the most complex conversion I’ve done for the game!

She started life as a city busy of some sort, sourced I think from Ali Express by Corey, sat around in his stash for a while, then became mine when I volunteered to make something cool to terrorize our Gaslands games with! She’s true-scale to Matchbox/Hot Wheels cars, so very close to six inches long now that I’ve finished a full post-apoc war bus conversion job.

Death in the Dungeon – a quick review for a quick game

Looking for something new to try, Sean and I played a little competitive dungeon crawling in the form of Death in the Dungeon, a quick-play zine-format brawler from Crushpop Creations that came out a few years ago. We both quite enjoyed our 3 quick games over 2 hours, but both felt it needed a bit more.

The game is quite small – only 34 pages that are 5.5″ by 8.5″ in size – so by its nature cannot cover a lot of game. But you get the basics – your PCs have a few stats – Movement, Toughness, Armour and Damage. With 6 races, 6 classes, 3 types of armour and 7 weapons, plus a dozen spells, there is definitely room for tactical variety here.

Stats are based on a d4 through d12 dice system – with the core mechanic of being Power Level (from Class ) vs Toughness (from Armour). Ties go in the attackers favour, which was different (and quite deadly for me, as it happened). Initiative uses a pooled dice of the active PCs Power Level to determine, which was quite a clever mechanic.

Our first game we built to 75 gold and I fielded 3 characters to Sean’s 2 – I had a Human Knight, an Orc Barbarian and a Human Sorcerer (who had no weapons or armour, this was bad). Sean had a Knight and a Barbarian. And he destroyed me in two different games – one a straight fight and one with endless skeletons spawning.

Many, many skeletons kept my team busy with Sean eventually did for it, one member at a time.

Our third game I managed to win, mostly by taking a pair of long-bow equipped mouselings running as Dwarves and a Dwarf barbarian. Ranged without cover is almost always deadly and in this game it was too.

Overall, it was a fun little game. But it really doesn’t lend itself well to just two people playing – there just wasn’t enough chaos. Both Sean and I felt that with 3 or 4, that would have felt right. Given the time it took to run a game, even doubling this to 1 hour was totally doable.

One key challenge with the small page count is the lack of clarity you have. For example, my initial sorcerer had no weapons or armour. Was this a legal build? Can you drink a potion or loot during combat?

Would we play this again? Maybe if we had more people. The quick setup and play time means a game can be done in very little time, even if you don’t know the rules.

You can get Death in the Dungeon from Wargames Vault for $2.99 USD. It has a number of expansions as well, which I have the free ones.