Adventuring in a dungeon in Sellswords & Spellslingers

Sellswords & Spellslingers is a fantastic co-op fantasy skirmish game, but it does have one small challenge – it works well for games that take place outside or in large areas, but not so well for a classic dungeon crawl, where bits of the dungeon are revealed as the players explore. So I thought I would set out to design some basic rules for this.

What’s the challenge?

Sellswords biggest challenge comes with how it spawns the foe – continuously and in great volume. This means that if players are in a small space, that is going to get really deadly, really quickly.

Creating a dungeon that gets discovered as you go

Sellwords usually works where you lay the whole board out in the beginning, so I had to create a way to have the dungeon, some foes and a few lost adventurers show up. I used a standard deck of cards and split it up – you’ll see the cards in the shots below. We tried two different versions – the first with 10 terrain pieces + 10 foe cards and then a second version with 6 of each. The second worked much better

So how does it play?

Just as deadly as regular Sellswords. Our second game we took 7 PCs into in, found 2 lost adventurers and still finished the game with nobody alive.

It began quite well. Up until the photo below, we had killed most of the skeletons that had popped up, we’d recovered the lost friendly Goblin (metal figure furthest up the picture) and we’d discovered another lost adventurer (a friendly gnoll), but we has Out of Action behind a pillar in a far room.

Beginning of the game
Near the beginning, as we have got out of the initial corridor and are headed into the linked rooms on the upper left

And then it all started to go downhill. One little group of skeletons – one horde and one ambush, did for 3 characters – two dead outright.

Middle of the game
Right when it all started to go wrong. Sean’s witch leader is down, his archer already dead and my mousling archer about to go down.

After the massive death in the upper left room, death was soon to follow us into the next rooms. Quickly enough my first mousling archer and one of Brian’s were downed. All that remained were two. We did discover the NPC merchant, but he only watched as the skeletons slaughtered us.

And then there were two – Brian’s witch finder and my last mousling – Robin the Good.

And a few turns later, it was all over. Brian’s witch finder was able to revive the friendly Gnoll – Fur Face – but he quickly fell to an ambushing skeleton.

All down, just a short distance from the end.

What’s Next?

Not sure, I’ve got some rules, but I also know that the author Sellswords & Spellslingers has been working on some dungeon crawling, so likely going to wait for that.

As for my hell terrain, it will soon be much more colourful, but that’s a post for another time.

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