Armstrong-Whitworth Armoured Car, Part Three

It’s been a bit quiet around here lately, which is entirely due to the fact that I finally bought a new computer and have spent the last week setting it up and transferring seven years of stuff off my old computer. New monitor and other peripherals with the new computer, and I’ve realized how bad some of the photos I’ve published have been, and how burnt-out the old monitor was!

Anyway, I got back to the painting bench finally, and finished the Copplestone 28mm Armstrong-Whitworth Armoured Car for my Russian Civil War forces. It’s deliberately generic, able to show up in anyone’s service, Red, White or other, and with that in mind I asked over on the Lead Adventure Forum for some good generic Russian names for the beast. One of LAF’s resident Russians suggested “Freedom” as a good universal name, and so here we have the armoured car “Freedom”, ready for service!


The figure is the same 28mm Brigade Games Russian priest as in other pictures. Here’s the front of the vehicle, with the skull & crossbones on the armour protecting the radiator. Random Russian trivia: apparently the skull & crossbones is known as “Adam’s head” in Russian. The smaller photo to the right is the base of the armoured car before I glued the car to it. The base is 1mm plastic car with some Milliput ruts and ridges, a bit of sand, paint, then some basic flock. It’s cut just big enough to encompass the wheels, designed as a brace for the wheels rather than the sort of base you’d handle the vehicle by. I’m always a fan of minimalist bases, and these thin little “shadow” bases are perfect.


These photos were taken after dark on my painting bench, so they’re not the greatest, but I’ll try and get some photos in daylight this weekend, after the last few touches are finished on this vehicle and it’s had a coat of Dullcoat to protect the pastel dust weathering.

And Then the Golem Threw Another Stone…

Always interested in a new gaming system and being pen and paper roleplayers, Brian and I have been playing a little bit of Songs of Blades and Heroes recently. Like many of our gaming experiences, this one has been long delayed in coming but it was well worth the wait.

Our first game was a wonderful and thoroughly-illegally built three-way match involving two groups of Orcs and my Reaper Mouselings, his Dwarves and my Mouselings have had it out. The game is interesting and fun and very fast (we played three games on an hour and a half ferry ride) but has a few weak points.

Our current warbands are both tricked out minimum figures, maximum damage warbands. Neither has more than 7 figures, each worth at least two dozen points apiece. Hordes of zombies these are not. My mouselings have half their 300 point standard warband allotment between my mounted-on-an-owl, magic-using leprechaun leader, Shamus O’Reilly, and his familiar, Mossy, a captive stone golem with shooter(medium) and combat 5. Brian’s dwarves are just as nasty, with the two flanking dogs and a leader with Quality 2 and Combat 5.

A note about the game: In order to get units moving and fighting, you need to score successes by rolling at or above the quality on a d6. Combat is a simple oppposed d6 + Combat Value + modifiers. Lower Quality scores are better, higher Combat scores are better.

The game itself plays well, with some bad break points. Specifically, magic-users are useless as ranged combat figures, but deadly when they transfix. Combined with Mossy’s powerful combat and throwing ability, this gave my team a one-two killing “punch” that was hard to beat. Add in the dwarves (and mouselings) short-move and you can see where it will go wrong quickly. Where the dwarves beat me was when they were able to get their dogs around into my magic user (only combat 2) and made him move did things go badly.

And then there was the rout. Or maybe I should say “The Rout.” Brian apparently cannot roll combat rolls. I cannot roll quality checks to get people moving. These two phenomenmom manifested in one game where I never made it more than one or two short moves away from the table edge (basically less than 4″). When Brian got my leader to book it off the table, this triggered a morale roll every other warband member. Which I failed. And so my entire warband ran off the table. In a single turn.

In sum, we do enjoy playing the game, but I am not certain if its simplicities truly make me happy. We need to try some different warbands, including zombies, skeletons and cheap soldiers and see how that works.

And where are the pictures? I haven’t taken any and Brian didn’t either, so no pictures for all of you. Besides, we were playing with basically no scenery on a cafeteria table for most of our games, so they wouldn’t have been great photos anyway…

Cannibals on a Rope Bridge

It’s been one of those weeks around here, hobby-wise and otherwise. I overdid a black wash on the Armstrong-Whitworth armoured car and am having to redo a significant amount of the basic green painting, the top wing of that Nieuport for the Bolshevik forces won’t damn well stay attached, and real life has been busy. Oh, and I’m getting ready to build a new computer and replace my nearly-seven-year old desktop, so much time has gone into planning and buying stuff for that.

So here’s a blast from the past. This was one of the first big pulp games we ever ran, a five- or six-player gongshow with several groups of competing explorers, spies, Neanderthals, cannibals and dinosaurs. Cultists and giant apes, too. Damsels in distress, doomsday devices, villains both outright dastardly and simply misunderstood but noble, every pulp trope you can think of packed into a huge 9’x5′ table. The game predated the rebuilding and rebirth of this website, so it never got written up here.

These figures are by a gaming buddy, I can’t recall exactly, but I think they’re Lord of the Ring GW figures repurposed as cannibals. The gorge and rope bridge piece was built by another friend, and haver appeared in several games since.
Cannibals on the Rope Bridge

The rest of my photos from that game are over on Flickr. Enjoy!

Links of Interest, 1 May 2012

A few things to start your month off right!

Paul of Paul’s Bods has a rather clever nearly-math-free method of getting a perfectly fitting roofs. It would need a bit of adaption to work with the removable roofs I usually give my structures, but not much!

I’ve also just discovered the Flickr account of the San Diego Air & Space Museum Archives, which is full of all sorts of great interwar aviation imagery!

They’ve got autogyros:
Pitcarin Autogyro

The famous zeppelin USS Los Angeles:
USS Los Angeles

…and this fantastically pulpy looking volcanic island, with (unfortunately) no location information. I’m absolutely certain that steaming caldera houses a Mad Scientist’s Secret Headquarters or a Lost World, however!
Interior of volcanic caldera

The San Diego Air & Space Museum Archive’s Flickr account is all part of the fantastic Flickr Commons scheme, which has great museums, libraries and archives from all over the world putting their material on Flickr with no known copyright restrictions.