Somewhere along the way the default tabletop setting for a game of Infinity became “futuristic urban/quasi-urban environment”, which is as true of most of our tables locally as it is anywhere else, but the game does have a full and interesting set of terrain rules and even tries to include things like zero-g, hazardous environments, and similar.
With that in mind, I finally pulled the box of jungle terrain that I’d built a few years ago for pulp gaming out and we set that up for Infinity this weekend for our first tournament event around here.
The platforms are lasercut MDF from the collection of one of the other local Infinity folks, and they look good adding a sci-fi touch to the jungle. Jungle is hard to move through, obstructs shooting but does not block it entirely, and makes things like spotting a bit more difficult. It makes for a great change from our usual urban jungle, and I’ll be taking the box o’ jungle terrain to many more Infinity sessions in the future.
Going back to talking about our grandly-named “Vancouver Island Open” Infinity event, we wound up with six of us playing, with a decent mix of factions represented. I came a solid third with a Hassassin Bahram force; here’s the rankings:
- Jeremy – 2/14/337 Nomads
- Jaime – 2/10/397 Yu Jing
- Brian – 2/7/353 Hassassin Bahram
- Nicholas – 1/10/390 Nomads
- Stewart – 1/8/468 Tohaa
- Chris – 1/4/344 Caledonians
The numbers are Wins/Total VP/Total Surviving Army Points. Total Wins determined basic standing, with VP and then Points being used to break ties. One thing I thought was interesting is that only two of us ran Sectorials, with four of the six opting for “vanilla” Faction lists.
We’ve got another event scheduled for the end of November, about a month from now, and hopefully we can get a regular round of events up and running locally!
Allow me to end with some 80’s hair and music with a highly appropriate title!