Just a very short post to say Trumpeter Salute was awesome, lots of fun games and great people. Good to see friends and regulars again, and meet new people.
I ran Amulet for a full group of six players, using the .45 Adventure 2nd Edition demo rules. The game went well but we never actually got near the mesa (Chapter Two) because although 2nd Ed does flow faster than 1st did, I put too many figures on the table.
Sorting photos now, will have a longer post tomorrow probably with lots and lots of photos, a list of my goodie haul (extensive!) and more!
Amulet of Fire characters all converted to .45A 2nd Edition. With a certain amount of cut’n’paste magic in Open Office, but whatever. Grade One mooks & goons are all alike anyway, right?
I usually try not to do this, but lack of time has forced my hand. I’m planning on re-re-building all the cut’n’paste victims at leisure post-Trumpeter, though. Needs must when working seven day weeks, attempting to keep up with LPL, and getting ready for a convention!
Beer. Bed. Work tomorrow, then packing for Trumpeter, then Trumpeter starting Friday afternoon.
Alongside the Lead Painters League over on LAF, the other thing keeping me amused this week is getting ready for Trumpeter Salute 2011 over in Vancouver (well, Burnaby, really, but close enough…) this weekend! Trumpeter is the region’s “big” gaming convention, really, at least on the Canadian side of the border. This will be my third visit in four years, and it’s always a highlight of my gaming year!
I’ll be running Amulet of Fire again, going over with a friend who has space in his car for the mesa and other stuff needed for it.
I’ve (possibly foolishly…) promised to run Amulet in the barely-just-released 2nd Edition of .45 Adventures, so I’m busy tonight rebuilding all 30 or so characters for all six teams of Amulet. I’d say “converting”, but really 45A 2nd Ed has a different enough character & skill system that I’m rebuilding! Some interesting differences between the new and old versions; must do a full review here of 2nd Ed after Trumpeter!
There will be a bit of a Lead Adventure West Coast meet-up, partly over my Amulet game on Saturday. Always nice to see some of the Vancouver-area folks again, throw more money at Bob Murch & Imperial Hobbies, loose at games, and all the other traditional convention activities!
I only made it to Saturday’s sessions at GottaCon – busy Friday night and working Sunday – but it was good. Had a decent RPG session Saturday morning (I’m not much of a convention RPGer, but it was OK) and Saturday afternoon was my big one, the first outing of the “Amulet of Fire” scenario!
I got five players, four of whom were among my regular 45A crowd and one friend who’d never made it to our previous pulp games. We got set up, factions picked and off and running on the 1st Act, “The Missionary Position”.
Random highlights – the two Russian factions (White & Red Air Pirate) immediately started a brawl that lasted the whole Act and resulted in some sword wounds, lots of wasted lead, and one Red shot in the head. The British and the White Russians stitched up some sort of truce, based mostly on a mutual distaste for Bolshies. Continue reading GottaCon Gone→
Under 24hrs to go until my Gottacon game… checklist time.
Figures, Scenery & Stuff
Glue drying on the bases of the last figure needed. Dullcote tonight if I get to it, otherwise they’ll do for one game.
No scenery needed to be built, save a couple of small pieces. My brother has those under control, he assures me.
Vehicles… we have more than enough.
Black felt game cloth just to put under the scenery tiles… forgot that, will have to run without it. Not a big deal, it just would have looked neater with it.
Scenario & player handout material… all neccesary stuff finished, proofread and printed. I even have an 11×17 full colour version of the Amulet of Fire cover to put on one corner of the table! Continue reading Convention Checklist→