Tag Archives: Zulu Wars

Books from Naval & Military Press

Back in April I made an order to Naval & Military Press, a UK-based specialty publisher with a focus on military history. The books arrived last week and I’ll do full reviews of the books in the upcoming weeks, but I wanted to do a quick writeup of NMP themselves and a first-look sort of quick summary of my new books!

NMP were having an Easter sale, with quite spectacular discounts on everything in their catalog, so I jumped on the chance to get a few books I’d noticed in their selection that nobody else had. I thought I had seen one particular title in their catalog that I couldn’t find again, so I fired off an email asking if it actually existed, or if I was mistaken. Three business days later, with time running out on the sale and still no reply, I fire off a second email… two business days after that, on the last day of their sale, I still had no reply, so I went ahead and made the order anyway, a bit irritated at the lack of communication.

I still haven’t ever gotten a reply from NMP. Frustratingly, about four hours after making my order I got the first mass-mailout marketing email from NMP, which I’d opted into when I made my order. They seem to send out at least two advertising emails a week to their mailing list, but apparently that’s all they use email for, as they can’t seem to find the “Reply” button when potential customers send them one!

I got an email about 24hrs after my order saying my order had been “processed”, so I figured that was it in the mail, and started wondering how long Surface Shipping would take. I was not best pleased over two weeks later (11 business days later!) to get another email saying my order had been “shipped”… apparently “processed” didn’t mean what I thought it meant. Since when does it take 11 days to tuck five books into a box? If NMP were waiting for an out-of-stock item to finish up my order, fair enough, but an email to that effect would have been nice.

My order actually shipped on the 27th of April and I got it here on the 10th of May. As I said, I’d just paid for Surface Shipping, books being heavy and me being cheap, so no complaints there, but that’s down to the Royal Mail and Canada Post apparently playing well together.

So, a summary of NMP: given that they have titles I’ve never seen for sale anywhere else, and their prices are fair, I’ll certainly order from them again, but I’m not terribly impressed with either their communication skills or their dispatch speed.

The four books I bought for myself were all WW1 or Russian Civil War-focussed, which shouldn’t be a surprise to anyone who’s been reading this site for a bit. In no particular order, they were:

  • Gone to Russian to Fight: The RAF in South Russian, 1918-1920 — a fascinating-looking book published in 2010 about the Royal Air Force’s expedition to support Wrangel and the White forces in southern Russia. I hadn’t realized that famous Canadian ace Raymond Collishaw was one of the senior RAF officers sent to Russia. The book also talks about the Tank Corp unit sent to the same areas to train the Russians in tank use, and who wound up fighting as well.
  • The White Armies of Russia, A Chronicle of Counter-Revolution and Allied Intervention — An NMP facsimile reprint of a 1933 history of the Russian Civil War. I’ve barely skimmed it since getting it, but various people including Rich of TooFatLardies recommended it as one of the standard early works on the RCW, so I’m looking forward to getting stuck into it.
  • Notes for Infantry Officers on Trench Warfare, March 1916 — I bought this book and the next mostly to inspire scenery projects, although I’m not planning a full Western Front setup (but never say never…) I wanted to get the trenchworks and fieldworks I build “right”. This is another facsimile edition, a very nice little booklet, about 100 pages, with all the original line drawings. Trenches, fortified shellholes, shelters and bunkers, and some notes on attacking and defending same are all covered.
  • Manual of Field Works, 1921 — Another facsimile reprint, this is a 300 page monster with 175 line drawings, covering everything from trenches to bridges to field camps to roadworks to demolitions. More fodder for scenery building and general inspiration. Amusingly, I received the hardbound version despite having only paid for the paperback…

The fifth and final book in the order wasn’t for me but for Corey, who has been doing some Anglo-Zulu War gaming recently:

  • The Zulu Army and Zulu Headmen — A facsimile reprint of the official 1870 British intelligence report on the Zulu nation and military, with details of Zulu regiment composition, numbers and even uniform details, notes on the principal leaders of the Zulu nation and more. As a facsimile edition, it even reproduces the handwritten amendments someone had added to the text, small notes like “This regiment destroyed at such-and-such an engagement” and similar, which is fascinating.

I’ll be doing full reviews of my books, as I mentioned, in the near future as I do at least a fast first readthrough of them. I don’t actually have much of a military history library, so it’s nice to fill some gaps and get more reference material on my shelves, and I’ll be keeping any eye on NMP and almost certainly picking up more books from them, as their World War One materials are quite extensive.

I probably won’t waste my time sending any more emails to them again, though…

Zulu War: A hospital unrelieved

And so the day began, much like the day before it, but with the promise of relief. Dust clouds had been seen along the road toward the main force, maybe the good Colonel could see fit to send us some more men. Yesterday’s fight was bloody but at sundown, we still held the hospital, if only just.

-Memoirs of the Zulu War, Col. Reginald Heathe (ret.), commander of the Royal Oak Bay Volunteers 1875-1891

Sunday marked our second Zulu War game, the first to include figures from all five players who have bought in (myself, Malcolm, Dale, Bruce, and Nathan). Also debuting this game was my hospital, built on an imperial-ized version of Matakishi’s detailed plans.

In the beginning, the calm
In the beginning, the calm

The back story I concocted for this game was that my Royal Oak Bay Volunteers had found themselves under siege yesterday and had narrowly carried the day, but were holed in the hospital and required relief. This explained my single company on the table (my remaining British and Zulu are unbuilt). A large relief column was moving towards the hospital in an attempt to relieve it.

Zulus advance on the hospital
Zulus advance on the hospital

It all began well enough. Zulus appeared at one of six random locations under a blind, usually two blinds at a time. Luck meant that most of the blinds started in one of the two locations nearest the hospital, representing the forces from the day before coming back. The column moved slowly, but ground towards me. As our Zulus are “AI controlled”, the random stance they choose was to stand back and fire their muskets and chuck their spears against me. All was well, the Royal Oak Bay were holding.

Completely surrounded
Completely surrounded

At this point, it all went off the rails. The relief column got bogged down in heavy terrain and by the time any numbers of them could have arrived, Zulus were already attacking the front of the wagon train, leaving the Royal Oak Bay all alone. And then the Zulu’s charged. Given the difficulties both of us had in scoring any hits through the windows and doors, I lasted a surprising long time, outnumbered and worse in melee than the Zulu.

Skirmishing across the front
Skirmishing across the front
The hospital falls
The hospital falls

The action was hot and close. The Zulus pressing on all sides of the hospital, finally testing their spears against our bayonets. With many doors and not enough men, I was forced to step straight into the breach, holding the door nearest our relief. I parried their spears thrusts with my saber, finally driving them back. I could see the relief column, but it appeared swarmed under with Zulus. As I turned to give encouragement to my men, I saw not a single standing red coat. What I saw instead was a wall of black Zulu warriors.

– Memoirs of the Zulu War, Col. Reginald Heathe (ret.)
Attacking from three sides
Attacking from three sides

With the hospital fallen, the Zulus ground the British back, forcing them to retreat inch by inch. More Zulus appeared in the right flank of the column, but those Zulus discovered the pain of a gatling gun.

Up close and personal, with spears
Up close and personal, with spears

By nightfall, the British were tired and bloody. They retreated in poor order, leaving the hospital and this part of veldt to the Zulus for a little while longer.

In the end, there are still more Zulus
In the end, there are still more Zulus

As with our last game, we used Triumph and Tragedy, albeit heavily modified. Besides the aforementioned AI Zulus, the action is driven by cards which specify a certain command, either for the British or the Zulus. These include the basic T&T Fire, Fire and Move, Double Move, but also Zulu Charge, Zulu Command (which may change their tactics), and Hordes of Zulus (which puts new blinds on the table). In an effort to bring an end to the game, we decided that each player that had Zulus could lose up to four groups before they could bring no new groups on. Still, with over 250 Zulus between the four, we still didn’t end up with all the Zulus on the table at any one time.

All in all, an enjoyable game. Our rules are still in flux, but they appear to producing a good result. Now we just need to win. There are a few pictures that haven’t been seen here, they can be seen in my A hospital unrelieved Flickr group.

Hordes of Zulus!

Zulus sir, thousands of them!

Well, dozens at least. We have recently decided to start down the Zulu War path, but haven’t made it very far down that path. In fact, I think we made it about 1/4 across the table today, our first Zulu Wars game.

As my Warlord Games figures have not yet shown up, we were quite light on the troops. I borrowed the 4th Coy of the 14th Fernwood, Malcolm ran his 3rd Coy, Bruce had a wagon train, and Dale another unit of infantry and a gatling gun. We pretty much all died.

I got to lead the whole day, an “honour” for which my slain commander, Captain Bromhead, scored our first Victoria’s Cross. At first, the Zulus were just a hazy sight in the distance (made hazier by Bromhead having lost an eye in the Indian Mutiny of 1857).

Zulus in the distance
Zulus in the distance

However, the Zulus very rapidly became not-so-hazy. Very distinct as a matter of fact. They were kind enough to remain at a distance, allowing me to very sportingly shoot them. (Later arrivals weren’t nearly so accommodating. Hence the VC.)

Zulus in the rough
Zulus in the rough

Bored at being out of action, our gatling gun decided to go and discover some Zulus via running to our extreme left flank. Shortly Zulus were discovered, and sent packing. The Horns of the Buffalo card meant that “sent packing” actually meant “gone to get their friends.” Amusing result on the right flank was a herd of cattle. Horn of the cattle more like.

Battle is joined
Battle is joined

The left flank went from “Gee, I don’t think they should be all the way over there” to “Oh crap, we are overrun” in very short order. Colonel Spiffer, shiny white uniform and all, quickly found himself surrounded. Being a hero, he was able to extricate himself. Our gatling gun, on the other hand… Let’s just say that rumours of the Zulus using a gatling gun a month later are totally untrue. Slanderous treason, in fact.

(Nearly) surrounded
(Nearly) surrounded

All this action to flank quickly evolved into action across the entire front as Zulus, hot off their success against our gatling gun, attempted a front assault. Flesh was pressed, personal details (and bodily fluids) were exchanged, and everybody got screwed in the deal.

Completely engaged
Completely engaged

In due course this wave of Zulus was sent packing, but the next wave sent both my brave 4th of the 14th, and Dale’s scurrying for the rear. Which leaves only the 3rd to hold the line. I think the next two pictures tell the story.

Near the end now
Near the end now

The end now
The end now

And so ends our first action of the Zulu War. We can only hope that better painted troops will fare better (although that is likely to hold true for the Zulus as well).

Our rules are based very loosely off of Triumph and Tragedy (from the superlative Lead Adventure forums) with a great deal of rules changed. First and foremost, we ran our Zulus as AI-controlled with dice to determine action. There are many on the fly changes to the modifiers, as we sought to get the right “feel”. We also changed from i-go-you-go to alternating half-way through, again to test rules.

We also experimented where the overall commander, in this case Malcolm, handed out two order cards (from the standard T&T deck) to each player at the start of each turn. This led to a lot of jockeying for a specific card, especially as our situation became more desperate.

Figures are mostly Warlord Games, with some Empress, Wargames Factory and Essex. Terrain is a mixture of mine and Malcolm’s.