First scenery project in quite a while, I’ve done lots of figure painting over the winter and spring but no scenery.
I pulled the top layer of paper off a sheet of corrugated cardboard and cut that up for the plowed parts, then used cardboard from an old shoebox for the base layers. There’s 4 6″x4″ fields and 1 larger 8″x6″ field.
The basecoat was a 1:1 mix of white glue and paint; the paint was a mix of two shades of brown, a shot of black and a bit of grey, just for variety. I squirt the glue and paint directly onto each field and mix with a 1.5″ housepainting brush, and transfer some of each field’s rough mix of paint to the other fields, so they’re all mostly the same colour without having to mix paint seperately in a container. The 1:1 paint and glue mix toughens and seals scenery nicely; it’s my usual primer coat for almost all scenery projects.
Found, buried in my harddrive, another couple of forgotten work-in-progress shots from the first round of shoreline/riverbank construction back in June 2009. The rest of the construction was written up last week.
These riverbanks or shorelines made from picture-framing board (mattboard). I did the first set back in 2009 and another batch in the winter of 2010. They’re designed to form one edge of a playing board, especially on the 2’x2′ playing areas common to .45 Adventures. One of the really nice things about games like 45A that encourage smaller playing areas is that terrain projects become a whole lot more managable — no more having to crank out eight feet of river just to have enough to be usable on the table!
Each segment is 12″ (1 foot) long and 5″ deep, 4″ of river and 1″ of banks. The banks are the same mattboard as the rest, to keep them as low-profile as possible. The painting is black and two colours of blue, damp-blended right on the card. I tried to keep the edges mostly matched while painting the pieces. The water portions then got about six or so coats of acrylic gloss varnish so they looked like water. If I was going to paint them again, I’d do the water areas a greener shade with less black, as is often seen in murky jungle rivers. Continue reading Shoreline or River Bank Terrain Pieces→
Another revival from the old Brian’s Wargame Pages version of the site, and one that I should have brought forward ages ago! You can see the Esquimalt Drydock on Google Maps for a sense of scale that wasn’t available ten years ago when I first posted the photos. — Brian, 22 Feb 2011
In the summer of 2001 I was roommates with a guy who worked in the drydock here in town. He turned into a real asshole after being laid off, but while he was still working he gave me a tour of the yard. I brought my camera, and these pics should inspire people looking for new industrial modern or SF scenery projects!
One thing that would be very difficult to reproduce on the gaming table, except maybe in 6mm, would be the sheer scale of the place. I didn’t have my wide-angle lens with me, so I didn’t even try for some real area photos. The drydock itself is 1100 feet long; the two big cranes pictured below are several hundred feet tall. There were two fair-sized ships in the drydock when I was there, and they could have accomodated a third with no difficulty. And this isn’t even that big a drydock, by maritime engineering standards. The ones that can accomodate nuclear-powered aircraft carriers are even bigger…
Wargamers interested in industrial scenery or future-tech industrial landscapes (Necromunda style) should find plenty of inspiration here! Even if you can’t reproduce the scale, the clutter, details and fixtures should provide some ideas.
Click any image below for a (slightly) larger view. Keep in mind these are refugees from the Old Web, when 600px wide was a Big Image.
Large terrain pieces are the lifeblood of any good gaming table and in a fit of boredom late one night at my old job (after my work was done for the day, honest), I set out to create such a piece.
Enter the mesa. Like many such projects, there was absolutely no prior design, just some scribblings on a pad before I set off to construct it. I knew I wanted a stone arch with a pathway up and over for characters to fight on, and I wanted a winding road up to a plateau, but everything else came as I hacked and sawed.
Inspired by my brother’s Fake Pulp Adverts post, I thought I would share one of my projects. Over the past few weeks I have been working on a series of old signs for pulp-era 28mm gaming. Designed for any era from the 1900’s to the 1940’s and in any part of the English-speaking world, these signs are fairly versatile.