Pulp: Styracosaurus for .45 Adventures

Two views of a 28mm StyracosaurusRattrap Production’s .45 Adventures has an excellent supplement called “Valley of the Thunder Lizard”, filled with dinosaurs, dino-men, Neanderthals and other Lost World fodder. It’s definitely my favourite 45A supplement, and it sees a lot of use in our 45A games.
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The Woods Tomorrow: Dangerous Flora in SG2

“If you go into the woods tomorrow,
You’re in for a HUGE surprise…”

In early April 2002 there was a very good discussion of alien, generally hostile plants on GZG-L. I thought the results were too good to just languish in the archives, so I’ve collected and HTMLed the emails. Original credit goes to the authors of the emails; all I’ve done is collect them here and do some very minor editing – spellchecking & HTML formating only.
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Stargrunt II Xenomorphs (Aliens aliens!)

‘We Believe A Xenomorph May Be Involved…’

Rules for Ripley’s Nightmares in Stargrunt II.
Written by Brian Burger, June 2001

The aliens of the ‘Alien’ movie series are many people’s favourite nasty bugs; this is an attempt to portray them in Ground Zero Games’ Stargrunt II.

General: The aliens are best played by a referee, with players taking the roles of terrorized colonists and/or hapless Marines. To get the right feel, the playing area should be very tight, either the corridors and ducts of a base or building, or a heavily urbanized zone; any playing area should have lots of hiding places, nooks and crannies for slavering alien beasties to hide in.
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Pulp Vehicle Cards

A while back, I made up a set of eight vehicle outlines, designed to be printed on Letter-sized business card blanks or regular cardstock and used alongside (or instead of) 28mm vehicles on the tabletop. That first set had small cars, light & heavy trucks, and a closed limousine.
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Dirtside II House Rules

A group of us here in Victoria, BC, Canada who play Dirtside II regularly. Individually & collectively, we’ve come up with some house rules to modify parts of DS2 to our liking. Feel free to use our rules if you like them, and if you’ve got house rules that you want to see posted, contact me.

House Rules: Cascading MoraleOverwatchHull Down & CoverArtillery Spotter DronesHidden Deployment & Observation Posts.

Cascading Morale

(for DS2 & SG2)
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Stargrunt II House Rules 2

Industrial Accidents in Stargrunt II

The Dangers of Firefights Near Explosive, Hazardous, Poisonous or Flammable Materials!
Written by Brian Burger, June 2001.


If a squad’s target during a fire action is sheltering on or behind, or within 3″ of any designated structure, consult the following tables immediately after the squad’s fire die have been rolled:
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