Tag Archives: coastal

Coastline Complete

The first coastline segments are done, barring a tiny amount of touchup here and there.

coastline overview
Overview of the coastline and other bits. Click for larger.

The sandbank off the headland still needs some paint and the waves done, and I need to do a bit of drybrushing along all the cliff segments to get a better colour match along the whole thing.

headland
Low level view of the coastline, starting from the headland. Click for larger.
village
Low over the coastline, approaching the village. Click for larger.
farmland
Over the village and looking at the farms and countryside beyond. Click for larger.
river
The last part of the finished coastline features a lazy tidal river and mudflats.

I’m planning on running this 1/1200 naval game and a big 28mm Pulp Alley game at Trumpeter Salute 2020 in April (the 17th through 19th) so I doubt I’ll do more coastal segments until after that, but in the future I do want to do several more segments, enough eventually to have one side of a table as solid coastline, so six or more feet.

Now on to the tiny ships!

A Headland for Tiny Ships

Cranked out a headland for my coastal terrain, so we can have the coastline end on-table without looking super-weird. It’s designed to go on either end of the modules, so that constrained the design considerably, but I like how it worked out.

headland in bare plaster
Basic headland before painting. See text for details, click for larger.


As with the larger coastal sections, the base is 1mm (.040″) plastic card cut down and sanded, with a chunk of half-inch styrofoam insulation for the land. I used a couple of different grades of sandpaper to shape the landform, including the slightly undercut eroding cliff faces, which I really like the look of.

After that I covered the whole thing with a 1:1 mix of premixed drywall plaster (the pink stuff) and white glue, smoothing and shaping it with my fingers to cover the styrofoam, smooth out the sanding marks on the cliffs, and shape the sandbank in front of the point.

painted finished point
The headland basically finished. Click for larger.

Painting and gloss gel for wave effects went fairly quickly, with a dose of my usual flock mixes on the land side. Because this headland section has to connect to any end of the other coastal sections, and I (deliberately) didn’t run roads off the ends that limited what I could realistically put on this piece. So it’s just scrub, cliffs, and ocean.

headland in context with village
The headland next to the village module. Click for larger.

Finally, a quick shot of the new headland next to the village module, which is still awaiting woodland sections. I can see I need to do a little bit more drybrushing on all the cliff sections together to match them up, but otherwise everything looks good together. The gap between the modules is less obvious when they’re properly in place; here the headland is tipping off the edge of my cutting mat and making the gap look giant!

I’ve had a bit of setback with the river section – glue accident while putting flock down – so it’s back to finishing that off in the next few days then I need to actually do the wood canopy sections to call this round of tiny naval terrain finished!

I have to admit to being straight-up intimidated to start painting the 1:1200 Last Square coastal naval boats. They’re tinier than anything I’ve painted in years and incredibly detailed. I’m not kidding when I say I own 28mm figures with cruder details than these tiny, tiny ships, most of which can balance on a fingertip.