My own photos from the Trumpeter Salute show over in Vancouver at the end of March are still unsorted and unedited, but Martin has gotten his photos uploaded to Flickr, so I’ll happily show them off until I get my own photos sorted out!
We did Russian Civil War + Zombies using the All Things Zombies rules on Friday evening, but Martin didn’t have his camera with him. I’ve got some photos of that session – running over zombies with a light tank was a lot of fun…
We did modern air warfare Saturday morning and afternoon, using Martin’s great papercraft jet fighter models.
Saturday evening was my Russian Civil War game using Chain of Command/Mud & Blood rules. Four players total, two Red & two White, each side running a platoon plus supporting troops. It ended in a narrow Red victory but was close several times!
Sunday I played in a LEGO Junkyard Race which was a ton of fun; Martin was able to get into Thomas’ spectacular Battle of Kursk WW2 game, with an amazing table filled with great models.
I’ll get my own Trumpeter Salute photos sorted out over the next couple of days and posted here!
Just got back this evening from a fantastic weekend over in Vancouver for the Trumpeter Salute 2015 convention. Lots of great games, I got 2nd Place Best in Show for the Saturday evening time slot for my Chain of Command-powered Russian Civil War game, which was awesome.
Didn’t do a lot of shopping, just a couple of Osprey books related to the RCW and a couple of small packs of figures – except for the 40+ fully painted and based WW1 Turks I bought from a friend who has moved over to Vancouver and is downsizing his figure collection! He gave me a fantastic deal on them, too, and I’ll get some photos up shortly. I’ve had a group of British infantry in tropical kit for several years now that are terribly underutilized due to a lack of a proper opponent for them, so the Turks will provide that. I’m sure they’ll also appear in various pulp games, too.
Photos and a proper writeup in a day or three, tonight I need sleep!
Victoria’s GottaCon is running this weekend, and as I’ve just flown back into town from a work assignment elsewhere in the province, I’m missing the entire thing! I’d go for Sunday, but having been away for five weeks I’ve got too many errands to run and non-gaming real life to catch up on.
Worse, it looks like I’m going to be on a short turnaround and leaving town yet again for another work assignment later in March, so there’s a very good chance I’ll miss Vancouver’s excellent Trumpeter Salute convention this year, for the first time in four years. I was looking forward to doing either pulp gaming or Russian Civil War, too. There’s a great group of gamers and friends over in Vancouver, many of whom I only see at the Trumpeter show.
That aside, I am painting again, both Blood Bowl teams and other stuff. I even took paints and figures with me on my recent field assignment, and got some decent painting done in the hotel room a couple of evenings. There’s a great group of random thugs from Pulp Figures on my desk right now, and I’m going to be stripping the paint off my Amazon BB team and re-doing them from scratch because about half of them had the primer go on sort of rough. It was an old can and I was spraying on a colder than normal day; it’s the first time in years of spray priming I’ve had that sort of finish!
Martin, an long-time friend who now lives in Vancouver, has been slowly posting his photos from the recent Trumpeter Salute gaming convention. As I mentioned in my writeup, he’s got a significantly fancier camera than mine, a fairly recent Canon DSLR, and he also hauled a lightweight tripod to the show, so many of his photos are really excellent.
We headed over from Victoria Friday afternoon, making good time and even seeing orca whales from the ferry, which I haven’t seen in years. Friday evening I spent flying in Rene’s perpetual World War One air combat game. I was doing fairly well until a Fokker Dr1 slipped in behind my Camel and blew me away in one savage burst!
Saturday turned out to be “Soviet Saturday” for me! I played the 30mm Dust Warfare skirmish system with Martin (an old friend) and his nephew Riley (this was Riley’s first gaming convention!) and another gamer in the morning, Weird War Germans vs Soviets over cardboard ruins Martin and I had been up until 2am assembling! It’s a fast system with some interesting features, and I want to have another bash at it at some point.
Saturday afternoon it was time for my big Russian Civil War game, with a full set of six players and loads of toys on the table – the White Russians had a SPAD XIII for air support and a field gun, while the Reds had a huge horde of cavalry, an armoured car and an armoured train! The cavalry did better this game than they have ever done before, completely shattering one wing of the defending White force by themselves.
We rounded out Saturday evening with more Russian-German action, this time a WW2 Eastern Front scenario of a scratch Soviet force trying to hold off flanking attacks by German panzers. The 15mm figures and vehicles were really well done, and the terrain was elegant. It was a close fight, with the Germans losing a fair number of tanks to Soviet infantry but being positioned by the end of the game to push their untouched reinforced infantry units into the Russian villages with their remaining tanks in support.
Sunday Martin and I played Colin’s very nice and well-run War of 1812 scenario, a re-creation of the Battle of Crysler’s Farm 200 years after it actually happened. I played the invading Americans with two other gamers, and we got our asses absolutely handed to us by the British/Canadian/Mohawk defenders. Nevertheless, we apparently did better than the Americans had actually done historically – we did manage to drive one of the two big British infantry regiments from the field, but the effort wrecked my brigade, while Canadian militia light troops and British cannon drove the rest of the Americans off!
Trumpeter Salute, the best annual miniatures convention on the west coast of Canada (sorry, Gottacon. Your relentless focus on GW turns me off) is happening again this weekend and I am again reminded of why I come to conventions: to be inspired.
This evening found both Brian and I playing aerial games, although he had considerably less success with his World War One 1/72 than I did in Leviathans, where I fairly handily destroyed a British aerial cruiser and destroyer. Our third member, recovering GW player Sean, was evolving. Or something involving tails. I didn’t ask.
And the spending has begun. I picked up some Saxons for my eventual Dux Brittanium, Sean some ECW/30 Years War and Brian also managed to spend a great deal of money. And we haven’t even hit Pulp Miniatures yet.
But now, pictures:
More photos tomorrow, including of Brian’s RCW game.
We track basic visitor stats here at the Warbard, as most websites do. What people are reading, which links they’re following, the usual stuff, including how people find this site – what inbound links they’re following, and (to some extent) what search terms they’re using to find us. We use the open-source web app Piwik for most stats, and the built-in WordPress Stats for a few details.
Over on Flickr, both Corey and I can track views on our accounts in a similar fashion, which photos are being looked at and what search terms people are using.
We’ve both noticed, this year and last (in other words, since we rebuilt Warbard in it’s current format) a mildly amusing thing: every year after the huge Salute wargaming show in London, over the water and far away in the United Kingdom, we get a big jump in viewership stats. The reason? About a month before the world-famous Salute show, we have the Trumpeter Salute show in this part of the world, and for four of the last five years, I’ve been there, taken lots of pictures that’re up on Flickr, and for the last two years, posted here about it as well.
So gamers hit Google looking for eyecandy from Salute, and get our blog and our Flickr photos because of the similarity in event names. Oops.
Trumpeter Salute is a great convention, the highlight of my gaming year in many ways, but it’s not the immense and justly famous show in London, which I got to in 2000 and badly want to go back to one of these years! If you’ve come looking for Salute pics, sorry to disappoint you! But have a look around, you might find something else of interest, and thanks for the bump in traffic and the minor amusement!
The Trumpeter Salute convention last weekend saw the first full outing of my Russian Civil War forces, in a scenario I called Even Whites Bleed Red. I’m a pulp gamer at heart, so a punchy, interesting scenario title appeals, what can I say?
The scenario is set “somewhere south of Moscow, sometime early in the Russian Civil War” and has a disorganized scratch platoon of Red Guard defending a hamlet from a composite company of White forces, composed of a shorthanded platoon of White riflemen and a plaston (infantry platoon) of Cossacks, lead by an energetic and capable group of Cossack officers.
I threw in my White Russian SPAD, for additional “Ooo shiny” factor and because I had the thing painted, and off we went, with two players on each side and me GMing.
The SPAD appeared very early in the game, although never had much impact, neither strafing run doing much. Above, the plane machine-guns the Reds in the churchyard,
This game, the Reds got themselves shaken out and in position fairly quickly. They were able to get most of the Whites pinned down well outside the hamlet, and the Whites never got into position to launch more than a token assault on the place.
Above, the White rifle platoon advances, one section in the foreground on the crest of the ridge, the other two behind it. In the far background, one of the Cossack sections can be seen advancing. The Cossacks had far less cover than the rifles, and the White players might have been better off funnelling their entire advance up the near edge of the board, sacrificing one section to hold the flank while the rest of the composite company pressed in toward the hamlet.
Above was the high point of the White advance, with one rifle section thrown back after attempting to storm across the railway embankment and attack the Reds along the stone wall. The Red reinforcements, one section of Red sailors and another section of Red Guard, also appeared just after this assault was thrown back, and the White players conceded the game at this point.
I’ve got some thoughts on why this game went so differently for the Whites when compared to our squirrel-obsessed playtest version, but I’ll save those for a longer followup post. Suffice to say that all four players enjoyed themselves, I enjoyed running the game, and we actually got done surprisingly quickly. Start to finish, including introducing the game to four players who’d never played it before, we were done in under three hours. Near-perfect convention game length, in other words. We could even have gone a bit longer and still had plenty of time for cleanup.
As it was, I had time to run a little demo session with a “stacked” deck to give two interested bystanders a chance to see how the Mud & Blood system worked, and get everything put away in good order!
So, Corey and I spent the weekend over in Vancouver at the always-excellent Trumpeter Salute 2012 gaming convention. We saw a lot of people we really only see at Trumpeter, played a bunch of good games and got to spectate at many more!
Corey is suffering from computer issues and hasn’t gotten his photos processed or online yet, but I finally sorted mine out this evening. You can go check out all of them on my Trumpeter Salute 2012 set on Flickr. Or you can read on for some of my favourite photos, and favourite games from this year’s version of Trumpeter Salute.
Canvas Eagles is an old standby, a great World War One air game. Rene runs pretty it much constantly at Trumpeter, and Corey and I both got into it Friday night. On opposite sides, of course. We have a firm convention rule that if/when we find ourselves in the same game at a convention, it has to be on opposite sides. That’s my Fokker Eindeker at the centre of this photo, which spent most of the game locked in a swirling, inconclusive dogfight with the very similar French Moraine-Saultier to the left. Both aircraft are very agile but not terribly fast, so we could neither outmaneuver nor outrun the other!
Colin is another Trumpeter regular, and has run a spectacular Darkest Africa game several yaears in a row now. I didn’t play this, just got a few snapshots.
Our Saturday morning entertainment, with a friend and I attempting lead our outlaw gang into town to rescue a gang member from the gallows, while Corey and another gamer ran the Law to try (and succeed, worse luck!) in halting our attempt. Legends of the Old West has the virtue of being an uncomplicated set of rules that get out of the way and let you get on with the game. Neat scratchbuilt Old West buildings, too.
Saturday afternoon and evening are most convention’s “prime time” and Trumpeter is no exception. Lots and lots of great stuff all at once on Saturday afternoon!
My own “Even Whites Bleed Red” Russian Civil War scenario I’ll give the full AAR treatment in another post, but it went well.
Spectacular scenery in this early World War Two Fall of France game, French vs Germans in 15mm.
Malcolm is another Victoria gamer and friend, but this iwas my first chance to see his full, spectacular “Boy’s Own Waterloo” setup. The British even won this time, apparently.
Saturday evening Eric Hotz ran his Roman Seas game, with our convoy set upon and seized by the merciless Pompey.
Also on Saturday evening, this elegant World War Two Eastern Front game in 15mm, showcasing new rules and some awesomely painted figures.
Sunday was a bit quieter, but Colin put on the appropriately timed War of 1812 Battle of Queenstown Heights, in which the British/Canadian forces held the Americans to a bloody but marginal victory.
Also running Sunday was this spectacular pulp game set in the South China Sea, with various factions vying to discover the secrets of this volcanic island.
Except that volcanic islands are, well, volcanic, and sometimes prone to slipping back beneath the waves and taking their secrets with them! No need to imagine that with this game, the lower half of the island really does vanish!
Thanks again to Martin and his family for the hospitality over the weekend, Jon for transport to and from Vancouver, and the excellent organizers, GMs and other attendees at Trumpeter Salute for a great time. See you next year!
Ran my RCW game Saturday afternoon at the convention. Short version: everyone had a good time, but unlike our playtest a few weeks ago, the Whites got splattered, despite having more support and forces than the playtest. The Reds go going faster at the beginning and the Whites never had a chance to develop the momentum they had during the previous game.
Anyway, longer update and photos in a few days when I’m not blogging from my phone…