Paint on Blood Bowl Temples

Finally getting paint onto all the Blood Bowl sideline buildings, which means it’s worth pointing a camera at them again – neither bare pink styrofoam nor black primered styrofoam are really all that photogenic.

The BB temples get some paint! Not done yet, mind you. Click for larger.

For scale reference, the figure on the black base in the centre of the photo is an Impact Crocling (Skink) on a 25mm slottabase.

Left to right along the back row, we have the finished scoreboard/scatter temple, the Visitors dugout, then the Home (Crocodile) dugout. Front left corner is the dice tower, and next to the tower is the dice catch basin/ceremonial pool that attaches to the front of the dice tower.

Quite a bit of stuff still to do – all the buildings need black washes here and there to tone the colours down and weather some of the stone back down where the drybrushing has gotten too bright, then I need to do at least one pass of much lighter drybrushing with a paler/brighter stone colour to pop the edges and textures a bit.

I’ve already mentioned the magnets to keep the dice tower and it’s catch basin/pool together while they’re in use, and the Home team dugout also has a pair of simple croc-head statues underway to go at the front corners of the centre dugout area, where you can still see unpainted pink foam.

I also need to figure out what symbols to put in the large blank circles in five of the six dugout areas. Blood Bowl’s dugouts are Reserve/Knocked Out/Casualty (RES/KO/CAS) and aside from the obvious skull for CAS I’m not sure what to put for the other two areas. Anyone got any bright ideas or inspiration there? If you do, please comment below, I’d love some help…

3 thoughts on “Paint on Blood Bowl Temples”

  1. For seriously injured/dead it has to be a skull. For the other two what about for three small stars overlapping for KOd and a smiling lizard/face for reserve?

  2. Could always go with Arrow for Reserves, Pow for KO’s and Skull for Serious Injuries/Death. They are all simple in design and already widely used in the game via the block dice.

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