Category Archives: Historicals

Historical and quasi-historical gaming of various sorts. English Civil War and Thirty Years War, the Great War (World War One), the Russian Civil War and other interwar conflicts, and whatever else we wander into!

Renedra Generics Scenery Bits

A few weeks ago, I took advantage of J & M Miniatures’ offer of free shipping for all of December to order a few bits and pieces of Renedra’s injection-molded plastic bits and pieces.

Before I move on to my quick review of the Renedra stuff, I just have to give a quick shout-out to James of J & M. I was already following his great wargaming blog Rabbits In My Basement, so when he announced he and a friend were launching a web/mail-order wargaming business I checked the site out. He’s got all sorts of good stuff from Perry, Renedra, 4Ground, Plastic Soldier Company and other companies, and is (as far as I can tell) the sole Canadian seller of some of these ranges. Given that domestic shipping is cheaper and skips the expense and irritation of occasionally being dinged by the nice folks at Canada Customs, as well as the great customer service I’ve gotten so far from James, I think it’s safe to say that a reasonable portion of my hobby budget will be heading toward Ontario in the future!

Moving on to the Renedra bits, I ordered two packs of their Mixed Tents, two packs of Barrels, and one pack of Gravestones.

renedra-jan2013
Tents and barrels – all six tents from one of the Renedra sprues, the barrels assembled and unassembled. In the background, barrel sprues, figures and clutter! The cutting matt has a one inch/half inch grid, the figure is a 28mm Brigade Games White Russian priest.

The Mixed Tent sprue has two bell tents, two large ridge tents, and two small ones, each done with one open door and one closed tent. The bell tents are 2″ diameter (55mm) and 1 5/8th” tall (40mm); the ridge tents are 2 3/8ths long (60mm), 1 3/4″ wide (45mm) and 1 1/2″ tall (37mm), while the small ridge tents are 1 1/2″ long (37mm), 1 3/8″ wide (35mm) and 7/8″ high (20mm). They’re done in a medium grey plastic, and very solid – even the tents with open doors don’t flex much if you squeeze them a bit. These are nearly universal tents; you could put them (especially the two types of ridge tent) in nearly any historical setting and they’d fit right in. The bell tent is a bit more specific to the 19th and early 20th Century, but iconic in it’s time and place, up to World War Two or so, maybe later in some areas.

Filling the gaps between the tents on these sprues you get a nice campfire piece about 3/4″ across and two camp beds or stretchers with legs to hold them off the ground. Nice little bits of camp clutter to add detail and life to a camp scene on the tabletop, although the beds are going to need bases of some sort if they’re going to survive transport and use on the table.

I don’t generally base buildings, but I’ll likely base these tents. The ones with open doors especially will look better with a base, with a bit of canvas groundsheet visible in the door – the bell tent especially will have an especially visible interior when on the table, because of it’s design.

The Renedra barrel set has two sprues in brown plastic, one with five large barrels, the other with five small ones. As you can see from the photo above, each barrel half has one round end, which minimizes the visible seams on the completed barrels. Unfortunately, the side hoops don’t quite seem to perfectly align when you glue the halves together, but the tiny mismatch is really only visible when you’re handling the barrels and will be totally invisible on the table! These are an older style of barrel, with thin doubled hoops (wood, maybe?) instead of flatter metal hoops, so they’re more suitable for pre-modern gaming, but will work OK as clutter and freight on most pre-WW2 tables.

Finally, the Gravestone set has two identical sprues in grey plastic. Each has a variety of monument stones, all about 1″ tall and 1/2″ wide. You get 16 slab stones (one broken into two pieces), 4 crosses, a small column, a slab/vault topping, five bases that can fit a variety of the slabs and crosses, and finally a raven. These are all done in the same solid, strong grey plastic the tents are made from, more than strong enough for tabletop use. Two minor things bug me about this sprue, one being that only a few of the stones have any texture or detail on the backs; the rest are just smooth plastic without even a basic stone texture. Fixable with a bit of sandpaper, but still a detail that could easily have been fixed. The other is even more minor – after getting the excellent Ainsty gravestones with their readable, laser-engraved lettering and details the stylus-pushed-through-putty squiggles of these Renedra stones lettering and details does feel like a minor step backward. This is still a great set of grave markers, enough in one set for quite a large graveyard, and the raven is a neat, whimsical (or possibly gothic and ominous) touch!

The last thing in my J & M order wasn’t scenery, and wasn’t something I’d even ordered, but was (I assume) thrown in as a thank you gift from J & M – a very nice large suede dice bag, about 7″ wide and 9″ tall and bright red. My own dice are in a bag I hand-sewed myself nearly twenty years ago in junior high, but I think I’ll press the new bag into service to carry the collection of card decks, markers, tape measures and random gaming accessories that normally slops around loose in my backpack. It’s large enough for a couple of pencils, too.

Prepping for GottaCon 2013

In just under three weeks our local big convention kicks off – GottaCon 2013 is February 1st, 2nd & 3rd at the Pearkes Recreation Centre.

I’ll be running a Russian Civil War scenario, possibly with a Back of Beyond flavour. It’ll be a variant of my Even Whites Bleed Red scenario from last year’s Trumpeter Salute convention, mostly because I haven’t yet come up with a more entertaining title than that!

gottacon_game

I’ve got Red sailors, cavalry and more Red regular troopers on the painting bench as we speak, and some nice scenery bits to add to my existing Russian scenery. Now, to get off the computer and back to that painting bench!

How I Paint Russians

It seems “what colours do you use for WW1 Russian uniforms?” is one of those things that comes up again and again. I’ve been painting an awful lot of Russians (of various WW1/Russian Civil War flavours!) for a year or two now, and I’ve been asked for painting recipes in email, in comments here, and on forums. It’s time to do something I should have done months ago – write a flippin’ blog post that I can link people to, to save myself the trouble of typing the same thing out again and again…

I paint with Reaper Master Series paints, largely because they’re carried by my FLGS and the price point (especially when you buy in Triad sets) is better than GW or Vallejo. Reaper has this awesome web-gadget called the Power Palette that you can fire an image in, then extract the closest Master Series colours from. I scanned a couple of images from the Osprey Publishing RCW books and got the Power Palette to suggest a list of colours for me.

Red Horde!
A Russian Civil War Bolshevik infantry force.

I’ll add better shots of my painted figures eventually, but here’s my basic World War One/Russian Civil War Russian uniform recipe, all paints Reaper Master Series unless stated otherwise.

For all figures:
Base: Khaki Shadow
Wash: GW Devlan Mud (note that this is now out of production (thanks, geniuses at GW…) so I’ll eventually have to find an alternative…)
First highlight back up with straight Khaki Shadow.

My Reds get a much darker Devlan Mud wash, the Khaki Shadow highlight, and that’s pretty much it.

My Whites get another round of highlighting with Terran Khaki. Officers in especially spiffy uniforms get a final highlight with Khaki Highlight.

Some Russian uniforms seem to have darker, greener trousers; I use Military Green as a base there, sometimes just as a wash over Khaki Shadow.

The Russian uniform procurement process, even before the Civil War started, was known to produce quite a bit of variation in what was nominally the same colour of cloth. I use Bone Shadow and Polished Bone as alternate base colours, especially in the Red forces. For the Reds, I also use a lot of other random colours – other greens, browns and greys especially, as the early RCW Red Guard/Red Army had enormous trouble (even by the usual Russian standards, which is saying something!) keeping anything like an actual “uniform” appearance!

The Whites had equal trouble at various stages, but I keep my Whites in neater trim than my Reds, purely so the two forces can be told apart on the tabletop!

For Cossack blue trousers, Soft Blue base. I need to rediscover what I highlight Soft Blue with, I appear not to have written it down in my painting notes… I also have no photos at all of my Cossack infantry plaston, which is a shame.

sailors_16may
Red Sailors! See below for painting notes.

For Red Sailors, Worn Navy for blue base, Leather White for white base, Pure Black for black, Khaki Shadow (again) for khaki/green. Kerchiefs are Sapphire Blue.

The Worn Navy gets a very thin wash of 1:1 Worn Navy:Pure Black for shadows, then highlighted back with Worn Navy and Soft Blue. Pure Black coats get a highlight of 1:1 Walnut Brown:Pure Black. Leather White gets a Pure White highlight. The white stripes on hats and kerchiefs is actually a 1:1 Leather White:Pure White mix.

I’m probably going to go back into my entire batch of Red Sailors and do another round of highlighting on the blue clothing, it’s a bit bland currently. More Soft Blue, maybe with one further brighter highlight.

Hope this helps, I’ll add better photos as I take them!

Draft Versions of New M&B Cards

As I mentioned recently, I’ve been rebuilding my Russian Civil War cards for Through the Mud & the Blood over the last few weeks. I’ve finally got the revised versions of my existing Red & White Russian card sets for RCW to a point where I’m happy with them, so for a change of pace this evening I set out to design some cards for some of the other forces we’ll have available.

rcw-card-draft-jan13
Quickly assembled screenshots of draft M&B cards, some revised, some new.

Above, a quick screenshot of the current state of my cards. The Red Russian card has slightly changed background art; all the Big Man cards have a significantly changed layout with more information, and I’ve got a basic background for both British and Warlord Chinese forces! I have a small force of British in tropical kit, and late in 2012 my brother picked up a starter force of Warlord Chinese from Copplestone, which he promises to paint up one day.

One thing I’m not sure of: flag or star insignia for the Warlord Chinese forces? The flag fits in better with my other force cards, but the star works a bit better with text on top of it, as that black stripe on the flag really gets in the way of legible text. Opinions in comments below, please!

The British are also, of course, likely to be useful for other M&B folks, so I’ll get that set done up next, probably in February after GottaCon 2013, where I’ll be running an M&B-powered RCW game!

WW1 Posters On BibliOdyssey

The often-fascinating website BibliOdyssey has just posted a glorious selection of World War One posters from the US, UK, France, Greece and elsewhere.

I’m hard-pressed to pick a favourite, but purely for graphical awesomeness and a slightly surreal message, it might be this American poster telling people to fund a hungry machine gun.

feed-me
Feed a machine-gun – the Great War equivalent of those “Feed a child” ads we see today, I guess?

BibliOdyssey is also over on Flickr, too.

Eastern Front Details for the Tabletop

Rummaging through other people’s blogs (as one does) I tripped over this nice two-part series on Eastern Front gates: Part One, Part Two from August 2012 on Miniatures & Terrain.

These gates with the tiny shingle roofs over them seem fairly common in Russia & parts of Eastern Europe, and I’ve been meaning to make one as part of a larger churchyard for my Russian onion-domed church.

Rebuilding my RCW M&B Cards

As we’ve played Through the Mud & the Blood-powered Russian Civil War skirmishes over the past year or two (has it really been that long?) we’ve gradually tweaked and modified several of the custom cards we use. This has lead to a number of cards with pencilled notes all over them, a few blank cards re-purposed as hand-written replacements, and various other inelegant things, so I’m taking advantage of some post-Christmas quiet to begin rebuilding my custom card deck.

New cards in progress – new version in the top row, originals in the lower row.

I’m starting with the Big Man cards, which are by far the most common in an M&B game deck. I’ve removed the “Big Man” text, as it’s obvious without having to be pointed out every time. Command Radius has been joined by a reminder of how much a given BM can influence Fire/Melee die rolls, and there’s space for special abilities or whatever. I’ve also gotten rid of the “Big Man #x” text, as we found we were often ignoring it in favour of a simple pencilled number at the top of a card.

I’ll be adding some notes on the rules to many of other cards, especially Heroic Leader, Dynamic Commander and Friction, which often cause confusion. As well, I’m going to do up a series of “Troop Cards”, which will be quick reference cards for the players roughly the size of recipe cards, with basic details on the troop types, equipment and vehicles in their forces.

All Over By Christmas

Merry Christmas, Happy Holidays, Squamous Cthulhumas, or whatever other mid-winter holiday you celebrate!

Here’s a bit of family Christmas history to share. I might well have shown this off here on the the Warbard in the past, but I’m half-full of eggnog and can’t be arsed to search my own blog again on this Christmas Eve.

A relative’s World War One Princess Mary’s gift tin from Christmas 1914.

A South African relative was on the Western Front in France from Autumn 1914 onward, arriving as part of the first South African infantry contingent sent to France. These tins were the brainchild of the then-teenage Princess Mary, and sent out by the thousands to troops in France. James Elliot van der Reit was killed in action in April 1918, having survived nearly the whole of the Great War.

The tin must been returned to his family in South Africa, and was passed on to me a few years ago as part of the cleanup of my late grandmother’s house. You can see more notes and a larger version of the photo if you click on the photo and go to my Flickr account.

I was reminded of my tin (which usually lives tucked under my computer monitor) by a BBC News story about the tin boxes of gifts still sent to British troops; these Princess Mary tins were the first of what has become a standing tradition for the British military.

The Invisibility of Good Rules

No, not rules for Frodo sneaking up on Smaug with that useful ring of his (although possibly related), but the trick of having good rules that you know moderately well become invisible in play, so that you concentrate on gameplay and tactics rather than the minutiae of the rules.

This was prompted by something Sean, our newbie Through the Mud & the Blood player, said right at the end of last Sunday’s M&B-powered Russian Civil War game. I’m paraphrasing slightly, but he said something to the effect of, “I liked that the rules got out of the way and let you just play the game, rather than having to stop every two minutes to look up some special rule or try to interpret something out of a Codex that seems to contradict what’s in the main rulebook.”

This struck me as a useful expansion on something I’ve mentioned here before and long held as a personal tenant, that you should value flow of the game and fun value over nitpicking details of the rules you’re using. The additional thought is that good rules will assist with this process rather than hinder it. This might seem obvious, but it bears pointing out.

I posted this to the TooFatLardies mailing list, and Richard Clarke, the author of the Mud & Blood rules, replied, “Music to my ears. I keep banging on about how rules should be as “invisible” as possible, so it’s good to hear stories like that one.”

Any set of rules, even the most complex RPG rules, can become relatively invisible if enough people in the group know them well enough, but elegantly written rules let you pull the trick off faster. Off the top of my head, two other rules systems that become nearly invisible in play and are also personal favourites are the old fantasy battle game Hordes of the Things (a variant of the famous DBA) and the fantasy skirmish system Songs of Blades & Heroes from Ganesha Games. It’s also one of the attractions of playing an unfamiliar set of rules at a convention, where the details of the rules are the referee’s problem and you can concentrate on getting your troops to do things and rolling the dice when the ref tells you to.

Anyone got any other “invisible” rules to recommend, ones that get out of your way and let you concentrate on tactics and flow instead of the rules?

Back in the Proto-USSR

Ran my first miniatures game in ages yesterday (Sunday), with a friend running the defending Whites and a co-worker/friend who’d never played Through the Mud & the Blood before running the attacking Reds. I gave the attackers about a 30% manpower advantage, although they were short of decent officers (as the Reds tended to be, especially earlier in the Russian Civil War).

RCW wargame photo
Back in the Not-yet-USSR — click on the image to view larger over on Flickr.

The photo is from fairly early in the game, with Sean’s Reds working their way around and over the ridge with the chapel of St. Boris the Intoxicated on it. The Reds wound up taking up a firing line along the hedges on the far side of the ridge and clearing the hamlet beyond with sheer weight of fire, while the Red sailors on the far left worked their way across the hedges, trying single-handedly to assault the right flank of the White village. Supported by fire from the ridge they did succeed in destroying one White section entirely, but at ferocious cost to themselves – nearly 50% casualties. Other Red casualties were fairly light, while the Whites got pasted, taking at least 30% casualties to their entire force, two rifle sections rendered non-functional and the other two withdrawing at the end of the game with a few casualties each.

While both players had fun, and so did I, I’ll do a few things differently next time I run a game like this. I should have thrown a Reinforcements card into the deck for the Whites, with some reinforcements (another rifle section or two, or maybe something more potent like an armoured car) coming in after X turns of that card. I was also shocked at how rusty I’d become about the M&B rules. We did movement through rough ground wrong for the first few turns, which really made the initial Red advance a slog — thankfully they were mostly sheltered behind the ridge, so the only effect was to make the first few turns more boring! Thankfully, everything I got wrong affected both sides more or less equally, so while it irritated me it didn’t screw the game up too badly.

Sean, the Red player, had never played Mud & Blood before. I’m not sure, but this might have been his first non-GW miniatures game ever. He’s stoked for more, enjoyed the rules, and I’m sure we’ll have him back in the proto-USSR in the New Year. He said some interesting things about Mud & Blood that I’ll expand upon in a future post, too.