These were the first 25mm figures I ever painted, sometime in the first half of 2002; I’ve still got them but haven’t used them in years. GZG never have published their “Full Metal Anorak” skirmish rules, either…
As always, click for full/larger view, but keep in mind that Old Web images ain’t that big! (if I ever find the original scan files, I’ll see about modern large images!)
Continue reading SG2 Gallery #3 – 25mm SF
More 15mm stuff from 1999-2000. Click for full/larger view.
Continue reading SG2 Gallery #2
More old photos, from 1999-2000. As always, click for full/larger views. Although these are from the Old Days of the web, so they’re not huge images even “Full Size”…
Continue reading SG2 Gallery #1
The collected links from the old-format site for Dirtside II, Stargrunt II and Full Thrust, all from Ground Zero Games.
In need of weeding and there’s probably some duplicates! Updated 9 June 2011. If you have updated or new links to suggest, please contact us!
Continue reading Links: Ground Zero Games
“If you go into the woods tomorrow,
You’re in for a HUGE surprise…”
In early April 2002 there was a very good discussion of alien, generally hostile plants on GZG-L. I thought the results were too good to just languish in the archives, so I’ve collected and HTMLed the emails. Original credit goes to the authors of the emails; all I’ve done is collect them here and do some very minor editing – spellchecking & HTML formating only.
Continue reading The Woods Tomorrow: Dangerous Flora in SG2
‘We Believe A Xenomorph May Be Involved…’
Rules for Ripley’s Nightmares in Stargrunt II.
Written by Brian Burger, June 2001
The aliens of the ‘Alien’ movie series are many people’s favourite nasty bugs; this is an attempt to portray them in Ground Zero Games’ Stargrunt II.
General: The aliens are best played by a referee, with players taking the roles of terrorized colonists and/or hapless Marines. To get the right feel, the playing area should be very tight, either the corridors and ducts of a base or building, or a heavily urbanized zone; any playing area should have lots of hiding places, nooks and crannies for slavering alien beasties to hide in.
Continue reading Stargrunt II Xenomorphs (Aliens aliens!)
Industrial Accidents in Stargrunt II
The Dangers of Firefights Near Explosive, Hazardous, Poisonous or Flammable Materials!
Written by Brian Burger, June 2001.
If a squad’s target during a fire action is sheltering on or behind, or within 3″ of any designated structure, consult the following tables immediately after the squad’s fire die have been rolled:
Continue reading Stargrunt II House Rules 2
Semi-Autonomous Combat System (SACS)
Fixed (sentry guns a la ‘Aliens’ movie) or Mobile (mini-tanks a la ‘X-Com’ computer game). (F-SACS or M-SACS)
Continue reading Stargrunt II House Rules, Part I