Z1 Design’s Precinct 187 Kickstarter 7 years later

7 years ago, at the beginning of my 3D printing journey, I backed a now partially-failed Kickstarter called Precinct 187 from Z1 Design. A few years later the designer and his company stopped responding to messages and as of 2024 have apparently vanished off the internet, save their FB page. At the time, I didn’t even own a 3D printer – I bought the Ender 2 a few months later. Ironically, I’ve actually only ever fully printed a single building from this range – the Blackhollow Pub (not even really part of it – it was a free addon to sell the next kickstarter – Black Hallows Town’s Folk that I never backed).

A few years ago, the creator, Jon, shut down posting in the Z1 group too, which stayed dormant until today and apparently he deleted his FB account, so that meant the group was admin-less. And so a random group member became admin today.

Given Z1 Facebook group is back again, I wondered just how much of the Kickstarter had actually been delivered. Hence this blog post.

Delivered Files

As far as I can tell, here is what was delivered.

Core

  • Town/City Hall
  • Fire House
  • Mel’s Diner
  • Tenement
  • Big Joe’s Donuts
  • L Train
  • Construction Site

Stretch Goals

  • Billboards
  • Block Z (I’m missing these files) Received from a kind soul
  • Car Park
  • Cinema
  • City Bank
  • Docklands
  • Docklands Building
  • Docklands Fish Boat
  • Docklands Coastguard Boat (I’m missing these files) Received from a kind soul
  • East Coast Shopping Mall (appears half complete)
  • Factory
  • Gun Store (received)
  • Hotel Empire
  • Mini Mart
  • Pawn Shop
  • Police Station
  • Prison
  • Restaurant/Bar
  • Road Tiles
  • Subway
  • Staircases
  • Street Furniture
  • Street Barricades
  • Water Towers

Stretch Goals & Addons – Not Delivered

To my accounting, here is what wasn’t delivered (I’ll update this if others can correct me)

  • Wonder World
  • Block Z This was delivered, I just didn’t get it (now received from kind soul)
  • Police Station Cell Block & Compound
  • Post Apocalypic Add-ons
  • Road Markings
  • Prison Bus
  • Security Truck
  • Roberts Fish Merchants
  • East Coast Shopping Mall this might have been partially done
  • Subway Station This was delivered, I just didn’t get it (now received from kind soul)

Black Hollow freebies

  • Blacksmiths Shop
  • Tavern
  • Stables

What I’ve printed

Well, in 7 years, not much. The Tavern and a few copies of the dumpster. In a way, you can say that this Kickstarter started my digital pile of shame opportunity.

EDIT: I forgot – I printed the donut at 200% size for a Gaslands jump ring

Did you back the Kickstarter?

Curious what others who backed the Kickstarter thought. Are they happy? Are they missing files as well? I’m happy to help other lost souls with instructions and some of their missing files (within reason, need to be able to prove you actually backed it)

Conclusion

I’m sad this project didn’t finish, as although I’ve never printed the buildings, I have them if we ever seriously get back into moderns. And I feel it would do well today – the buildings were well designed, had clear instructions and would have been perfect for things like Marvel Crisis Protocol.

Anyway, will close by giving a plug to one of my favourite creators, Corvus Games Terrain, who make many similar buildings including an awesome elevated rail (below). And no, that’s not a sponsored or affiliate link, I just like his stuff.

Build Something is done for 2024 & I finished!

Another year keeps marching on and Build Something 2024 has come to an end and unlike nearly every prior year, I actually finished this year! No pictures of the painted model yet due to the rules, but here are some updates on the construction.

Overall, I managed to only get the warehouse done of the whole set I planned – will have to do the actual landing pad later. But I was happy with where I ended up with the warehouse.

For the warehouse, I ended up with a more “ruined 20th century concrete” vibe than I initially planned, largely because of the design of the windows – rectangular with thin frame pieces.

With that, I switched out a lot of my concept and leaned more heavily into that look. Here’s a few pieces of inspiration I pulled from the internet:

I then decided on a heavy, old-style large doors, with a small door that roughly followed the inspiration above. Both were modelled in FreeCAD and then printed on my Ender 5. The large doors…

…and the small door. I first did a test with it printed flat to the bed, which worked. Once I designed the door itself, I tried it vertical. That failed, so I switched back to horizontal and printed it at 0.12 layer height. The white you see on the final image a piece of styrene rod which acts as the hinge.

After the doors were printed, I moved onto the interior walkway, which by pure accident ended up being perfect height for a figure to shoot out of. I really didn’t plan that at all, but it was awesome. There are two levels of walkway – one at 3″ where the small door opens and the main walkway at 4″.

And then onto the windows. I ended up printing them twice – the first round I didn’t think were thick enough, so I ended up printing them a second time at double the thickness. I decided to keep the first round windows and used them as external frames, to which I glued clear PETG and styrene too to make broken and boarded up windows.

And with all those pieces, the design was basically done! I decided to assemble as a I painted, so this is the final shot before painting:

All the final pieces of the building, not yet assembled.

Onwards to painting, which I can’t show you yet, but here’s a photo of my photo setup. Good photos needs lots of light, so I did just that.

Other photos and notes on my forum thread and voting will start fairly soon on the Build Something Competition subforum here.

Still Around, I Promise!

Been doing gaming fairly regularly, had a good weekend at Trumpter Salute 2024 in Vancouver early in March, but apparently haven’t managed to blog a thing in ages.

Here, have a chill painting video in lieu of original content.

Bunch of stuff in progress including a gloriously over the top Gaslands war-bus based on a city busy chassis, which I have been taking a bunch of progress photos of and will try to assemble into a gallery here to show off sometime soon.

Speaking of Gaslands, and somewhat time-sensitive as the Kickstarter closes in 3 days, Fogou Models are running a KS for various Gaslands-scale scenery items. These aren’t STLs but actually physical cast resin pieces. Rad Trax Toy Car Scale Terrain on Kickstarter. The items will likely be available on Fogou’s webstore post-KS, useful for those of us who (say) just had to cough up a home insurance deductible after a plumbing leak and are a bit short on cash…

Note to self, remember you have a blog, dude.

Build Something 2024: A starport

I’ve had various (ed: poor) success with building things competitions in the past. I’ve singularly failed to finish a single one I’ve entered, even the Build Something Small and Encounter Terrain 10×10, both of which were small things. So the natural thing to do was to organize the next round of Building Something Competition (BSC) on Lead Adventure!

If you’re not familiar with BSC, it is a friendly competition on the Lead Adventure Forum, running for more than a decade. Both Brian and I have entered at various times, he’s even finished something:

Concepts

I wasn’t sure what I wanted to build this year – either a spaceport or a vertical mill thing for my hellscape terrain. As you can probably gather from the title, I decided on a spaceport. I’ve been doodling a few different options for a little bit, starting with one giant 12″x18″ piece, but nothing was really gelling for me.

So I decided to try a few different layouts in FreeCAD, see what I liked. I found this cardboard tube from something paper that I wanted to use as the main upright. And I knew I wanted a 9″x9″ building for the main warehouse building. I initially tried a single larger building on a 12″x12″ base, but that didn’t work either. I also tried the landing pad on a big 12″x12″ base. I also didn’t like that

So I decided to split it into multiple bases, the building and starport each on one. And I knew I needed a way to have pads lift up into the sky, so I decided on magnets and printed pads. That is what the orange vertical pieces are – holders for either magnets or metal strips. Those pads will land on a yet another 6″x”6 base.

Printing things!

I’ve been fighting off some sort of stomach issue for the past few weeks, so progress has been slow, but I finally have printed pieces ready to show at least. But first, a whole lot of failures. I needed to find out if I’d measured the tube correctly (which I hadn’t) and then I decided to use an empty pill bottle as a fuel tank to add on. So several failed prints for those look like this:

And finally, the printed pieces (mostly). I haven’t been able to print the holder fully successfully yet, but that is next to go on the printer again tonight. But I have the borders at least done – base, starport base, landing pad base and fuel tank.

You can find all the current entries on the Lead Adventure Forum BSC subforum, including my own.

Links of Interest, 4 January 2024

First Links of Interest of 2024!

Messing about with photo-etch (PE) parts? A bender seems like a useful thing, and happily there’s a Youtube build of a home-made PE parts bender from fairly common parts.

North Star are an awesome miniatures company who do all sorts of cool stuff, and among them is their North Star Magazine which is completely free and stuffed with awesomely well photographed painting articles by Kev Dallimore, an amazing and awesomely experienced pro painter.

In the tutorials line, Handiwork Games out of the UK have a nice pair of articles on making a simple terrain plinth for miniature photography. Part One is here, and Part Two goes into flocking and detailing.

Finally, for fun and for some period colour in our coastal naval games, this short British Pathe clip from 1943 on the RN’s Motor Torpedo Boats, also embedded below.

MTB in 1943 courtesy of British Pathe footage. Their channel has a bunch of clips like this, well worth looking up!

The Workbench at the End of the Year (Dec 31 2023)

A quick look at the workbench right at the ragged end of the year! After not really painting anything for most of the second half of 2023 I rediscovered painting energy in November and have been plowing through a whole bunch of stuff.

The workbench at the end of 2023. Click for larger.

The anklyosaur person is from Fenris Games and is massive – that’s a 60mm base and they hang over every edge. The baggage ogre and little robot are Reaper, as are most of the random humans over on the back left. The sea serpent and big frog are Footsore Miniatures.

Overhead closeup of the current entertainment. Click for larger.

I’ve shown off some WIP photos of the anklyo-person over on BlueSky but they were early, no weapons mounted and painting not quite finished. I’ve got a whole bunch of WIP photos of this figure and will also be taking some good closeups after I finish painting and basing, because I’m really, really pleased with how they’re turning out!

The baggage ogre is just a fun figure, much more interesting than yet another horse and wagon if you need a baggage element for a fantasy game!

Rear view of the anklyo and ogre. Really, really pleased with how the shell of the anklyo turned out! Click for larger.

Hope everyone had good holiday season, and an excellent 2024 as we roll into the New Year!

Adventuring in a dungeon in Sellswords & Spellslingers

Sellswords & Spellslingers is a fantastic co-op fantasy skirmish game, but it does have one small challenge – it works well for games that take place outside or in large areas, but not so well for a classic dungeon crawl, where bits of the dungeon are revealed as the players explore. So I thought I would set out to design some basic rules for this.

What’s the challenge?

Sellswords biggest challenge comes with how it spawns the foe – continuously and in great volume. This means that if players are in a small space, that is going to get really deadly, really quickly.

Creating a dungeon that gets discovered as you go

Sellwords usually works where you lay the whole board out in the beginning, so I had to create a way to have the dungeon, some foes and a few lost adventurers show up. I used a standard deck of cards and split it up – you’ll see the cards in the shots below. We tried two different versions – the first with 10 terrain pieces + 10 foe cards and then a second version with 6 of each. The second worked much better

So how does it play?

Just as deadly as regular Sellswords. Our second game we took 7 PCs into in, found 2 lost adventurers and still finished the game with nobody alive.

It began quite well. Up until the photo below, we had killed most of the skeletons that had popped up, we’d recovered the lost friendly Goblin (metal figure furthest up the picture) and we’d discovered another lost adventurer (a friendly gnoll), but we has Out of Action behind a pillar in a far room.

Beginning of the game
Near the beginning, as we have got out of the initial corridor and are headed into the linked rooms on the upper left

And then it all started to go downhill. One little group of skeletons – one horde and one ambush, did for 3 characters – two dead outright.

Middle of the game
Right when it all started to go wrong. Sean’s witch leader is down, his archer already dead and my mousling archer about to go down.

After the massive death in the upper left room, death was soon to follow us into the next rooms. Quickly enough my first mousling archer and one of Brian’s were downed. All that remained were two. We did discover the NPC merchant, but he only watched as the skeletons slaughtered us.

And then there were two – Brian’s witch finder and my last mousling – Robin the Good.

And a few turns later, it was all over. Brian’s witch finder was able to revive the friendly Gnoll – Fur Face – but he quickly fell to an ambushing skeleton.

All down, just a short distance from the end.

What’s Next?

Not sure, I’ve got some rules, but I also know that the author Sellswords & Spellslingers has been working on some dungeon crawling, so likely going to wait for that.

As for my hell terrain, it will soon be much more colourful, but that’s a post for another time.

Another Coastal Module

I’ve finally finished another module for my 1/1200 scale coastal naval terrain. This is another 12″ long by 4″ deep piece with part of a reasonable size town on it, and has been sitting around for two years or possibly a bit longer, so it’s nice to get it finished and out of the way!

New coast module from one end, looking into the industrial part of town toward the church. Click for larger.

The buildings are all from Brigade Models’ Small Scale Scenics line, as always, and the boats and vehicles are 3d prints from Shapeways.

The other end, looking into the harbour & bridge and down the main street. The breakwater is a bit of sprue from plastic figures, which got me that nice round end and curve. Click for larger.

The construction is my standard setup, written about previously (see other related posts at the bottom or my naval scenery summary post) with a base of 1mm styrene sheet, a mix of materials for the basic ground forms, and a lot of different flocks for ground cover.

The one thing I might still add is some more of the marvelous Shapeways vehicles here and there…

I don’t have any immediate plans for more coastal modules… but I do have a lot more buildings and vehicles to put to use, and I was thinking that a coastal gun battery would be an interesting addition – the British coastal batteries seem to have had a pretty quiet war, mostly engaging aircraft, but the Allies reported regular engagements with German batteries especially along the occupied French coast… so maybe a half-length 6″ module with a bit of a headland, some gun pits, and a couple bunkers? We shall see…

Dead Animal Bits, A Kickstarter

Conversion bits for strange projects can be hard to come by, even these days when high quality plastic figures make kitbashing and bits-finding easier. One of the staples of a certain flavour of folk horror, though, is folks with antlers, either on their helms or straight up growing out of their heads, and nobody has done horns, antlers, and such… yet.

Enter Pete The Wargamer, who has partnered up with Wargames Atlantic to do Dead Animal Bits: Plastic Wargaming Bits as a Kickstarter. As of writing this it’s got about 16 days left to run and is over 2/3rds funded, which is promising for full funding!

Some of the planned bits. Image ganked from the Kickstarter page and cropped.

His campaign video is also over on YouTube and is nicely done, and one sprue will give you enough related bits to do whole units up similarly, which is always nice.

The Dead Animal Bits intro video

I’ve backed for a pouch of bits, 3 full sprues, and I’m really hoping to see this funded and produced so I can get inspired to get back to my weird folk horror 17th C stuff sometime in the new year!

So, if antlers and horns and bones and teeth and feathers and other gribbly conversion bits are an interest, have a look before December 18 2023 and consider backing Dead Animal Bits.

Not a paid endorsement or anything, just one of those chance finds via social media that slots very, very neatly into some of my specialized wargaming interests!

Links of Interest, November 23 2023

In the course of adding masts and other details to ships earlier this year, I collected some useful links on various WW2 ships, and leaned hard on the work of some of the amazingly talented ship modellers out there.

T2 Tanker display model; The Model Shipwright large-scale T2 tanker original plans; really nice display model of a small WW1-era freighter

The Historic Naval Ships Association’s collection of WW2 recognition and target ID manuals (not PDF, unfortunately, but nicely HTML’ized) is worth a look, as is the rest of their huge online library – check out the grey menu down the right hand side for all sorts of mostly-WW2 manuals, publications, and plans.

Meanwhile over on the gloriously named Last Stand on Zombie Island, a really cool article on how navies made smoke (deliberately). Lots of other cool WW1 to WW2 naval stuff over there too, well worth a look.

I know I’ve linked to Boom & Zoom Graphics before, but their basic guide to the paint schemes and markings of common WW2 aircraft is nice and clear and worth bookmarking.

Wargaming & Such (formerly Brian's Wargaming Pages)