Two photo tutorials I did a while back, both on CD-based terrain.
Good, basic techniques, nothing fancy. We’ll be doing more specific terrain ideas and techniques in the future, but for now, a long catch-all cut’n’paste job from the old website.
Continue reading Basic Scenery & Terrain Ideas
Chipco’s Fantasy Rules! Links
SGII KRAVAK RULES
By David D. Taylor
Continue reading Kra’Vak House Rules in Stargrunt II
‘We Believe A Xenomorph May Be Involved…’
Rules for Ripley’s Nightmares in Stargrunt II.
Written by Brian Burger, June 2001
The aliens of the ‘Alien’ movie series are many people’s favourite nasty bugs; this is an attempt to portray them in Ground Zero Games’ Stargrunt II.
General: The aliens are best played by a referee, with players taking the roles of terrorized colonists and/or hapless Marines. To get the right feel, the playing area should be very tight, either the corridors and ducts of a base or building, or a heavily urbanized zone; any playing area should have lots of hiding places, nooks and crannies for slavering alien beasties to hide in.
Continue reading Stargrunt II Xenomorphs (Aliens aliens!)
A while back, I made up a set of eight vehicle outlines, designed to be printed on Letter-sized business card blanks or regular cardstock and used alongside (or instead of) 28mm vehicles on the tabletop. That first set had small cars, light & heavy trucks, and a closed limousine.
Continue reading Pulp Vehicle Cards
A group of us here in Victoria, BC, Canada who play Dirtside II regularly. Individually & collectively, we’ve come up with some house rules to modify parts of DS2 to our liking. Feel free to use our rules if you like them, and if you’ve got house rules that you want to see posted, contact me.
(for DS2 & SG2)
Continue reading Dirtside II House Rules
Industrial Accidents in Stargrunt II
The Dangers of Firefights Near Explosive, Hazardous, Poisonous or Flammable Materials!
Written by Brian Burger, June 2001.
If a squad’s target during a fire action is sheltering on or behind, or within 3″ of any designated structure, consult the following tables immediately after the squad’s fire die have been rolled:
Continue reading Stargrunt II House Rules 2
Semi-Autonomous Combat System (SACS)
Fixed (sentry guns a la ‘Aliens’ movie) or Mobile (mini-tanks a la ‘X-Com’ computer game). (F-SACS or M-SACS)
Continue reading Stargrunt II House Rules, Part I
I have a set over on Flickr for all my pulp wargaming photos – check them out.
Continue reading Pulp Gallery On Flickr